Search found 1497 matches

15 Apr 2014, 16:05
Replies: 47
Views: 67,767

Re: [1.6.4] Erasmus Crowley's - Ex Nihilo (SkyBlock Companio

Fixed. Turns out it was always there. Was in the original download I got. Good spot.
15 Apr 2014, 07:33
Replies: 7
Views: 12,199

Re: [128x/64x/32x] Ex Aliquo [MC1.6]

b0bst3r all I did was copy the original versions from Ex Nihlo so if they're changed then I'll change these. The stuff I put on Ex Nihilo was just to tidy it up, the base work had already been done. 15 Apr 2014 Edit: Ok, I've redone both the dust item and block textures in both this and Ex Nihilo. H...
14 Apr 2014, 22:49
Replies: 563
Views: 562,720

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.7]

Thanks Aedaeum, I still feel I have loads to learn but there's loads of people on here to give help when you need it. I had a count up recently and I now have 15 threads to look after, plus a few more I have contributed to. I only started this as a bit of fun and never thought I'd do this much. Than...
14 Apr 2014, 22:11
Replies: 563
Views: 562,720

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.7]

@Jzx3sleeper, these are the textures you require: right click and save the pic then rename them: liquid_iron https://i.imgur.com/kdriB0y.png and liquid_iron_flow https://i.imgur.com/e3WcJls.png Once renamed open the zip file and drag them into assets/tinker/textures/blocks This will overwrite the gr...
14 Apr 2014, 21:56
Replies: 47
Views: 67,767

Re: [1.6.4] Erasmus Crowley's - Ex Nihilo (SkyBlock Companio

I've updated my downloads with modified versions of the dust block and item textures. This should make them different to the thermal expansion dust and stop any confusion. Any feedback would be great. If people are happy with the changes I'll update Ex Aliquo tomorrow.
13 Apr 2014, 19:18
Replies: 563
Views: 562,720

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.7]

@Jzx3sleeper. I am happy to help but what pack are you using now? Does it contain the fluids or molten textures. Also as iron has 3 colours, its ore, ingot and tools are all different colours what colour would you like it to be. Lastly what resolution would you like it to be in? Edit: looks like we ...
12 Apr 2014, 19:03
Replies: 563
Views: 562,720

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.7]

Not a problem. I have a plugin that allows me to open psd files and it converts them to pdn files so I get all the layers you've made the psd with.
12 Apr 2014, 18:08
Replies: 563
Views: 562,720

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.7]

Nice, more goodies to add to the pack. As above, I'll add them next update. As for photoshop, I don't have it. Seen it on your vids and it looks great but hell, it took me 3 months to figure out paint.net. Photoshop scares me. Happy with my basic stuff. Maybe one day I'll get a copy and have a mess ...
11 Apr 2014, 18:10
Replies: 563
Views: 562,720

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.7]

Sorry for the late reply, I've only just got in from work. Long day. Anyhow loving the leaves and the table. Will look to include these in the next update.

Makes me think though, maybe I'll have a look at the rest of the tinker tables. Hmmm.:)
09 Apr 2014, 15:04
Replies: 232
Views: 126,486

Re: [128x - 16x][r10] Metallurgy 2 & 3 Beta

Chances are LittleBear is using MC 1.6 and there are no downloads available for that.....until now. These are just recompiled versions of the MC 1.5 versions in the Op. So there are loads of textures not done and this is far from complete. Edit: These downloads do not contain the vanilla textures of...