So what your asking is can I update this to an MC1.12 version?
Update - Added downloads for MC1.12
Search found 1497 matches
Re: [512x - 32x] Chisel [MC1.6 - 1.7 & MC1.12]
The zag block as you have it is 256x256. This file needs to become the zag-ctm. Then take the top left 128x128 from this to make the normal zag file.
Re: [512x - 32x] Chisel [MC1.6 - 1.7 & MC1.12]
Mediafire is free for the first 10GB of storage or you can use Google drive. Don't use Dropbox as there is a limit as to how many downloads per day on their free account.
Re: [512x - 32x] Chisel [MC1.6 - 1.7 & MC1.12]
Find and open the jar file for chisel in the mods folder. Extract the assets folder. Use this as your template.
Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]
So the 3.14 version of Tekxit is using Foamfix. This is the same problem FTB Revelations has. To fix it do the following: Find the config file for FoamFix and change the following line to false # More optimized multipart model condition storage. Inspired by malte0811's research. [default: true] B:sm...
Re: [128x - 32x] Feed the Beast: Revelation [MC1.12]
To get Ver 3.5 of the pack you need to use the FTB launcher which can be found
Hope this helps.
Hope this helps.
Re: [128x] Voltz [MC1.5.2]
This can't be done as the border on the glass and electromagnets is separate to the glass and electromagnet textures. I could add it to the textures but it would be on all 4 sides. MC 1.5.2 does not support json files to change these depending on position. It would have to be written into the mod.
Re: [128x] Voltz [MC1.5.2]
I have adjusted the electromagnet glass texture. I have added a border to match the electromagnet top. Seems the original I had did not have a border.
Re: [128x] Voltz [MC1.5.2]
The messed up textures will happen on initial load. Come out of the game and restart. This should sort it. I'll look at the glass issue.
Re: MineFactory Reloaded
Hi KingGaming001, I have made a complete patch for Voltz
This should sort out the textures you are missing.