Search found 187 matches

19 Sep 2022, 16:52
Replies: 28
Views: 70,977

Re: [128x] Vault Hunters [MC1.16]

Update:
*Updated Applied Energistics 2 textures because it turns out I missed some. Some of these had to be backported from PlatinumPunch's 1.18 release. Still a few missing, but I'd guess 98-99% of textures are done.
19 Sep 2022, 15:05
Replies: 80
Views: 175,192

Re: [128x - 32x] Tekkit 2 [MC1.12]

Hello! I'm having a few issues with the patch, I've installed correctly, increased RAM to 7GB and rebooted many times but the only patches that seem to have worked are the Railcraft and ProjectE textures. I tried changing to 64x but for some reason whenever I do that the game just boots out all res...
18 Sep 2022, 17:51
Replies: 7
Views: 3,163

Re: [128x] Moonlight Lib [MC1.18]

I'm really glad that you were able to use this and my other packs! I just haven't gotten around to doing the map texture icons for all of the mods I currently have in progress, I just want to decide on a style so I can make them all look good matching etc That makes sense. Can I request a backport ...
18 Sep 2022, 17:38
Replies: 28
Views: 70,977

Re: [128x] Vault Hunters [MC1.16]

Update:
*Added Moonlight Lib, Trash Cans, Macaw's Windows, Macaw's Roofs, and Macaw's Bridges textures by Trick6(backport process was easy, both the 1.16 and 1.18 versions of the mods are identical, though Roofs is missing some textures here, but they presumably don't exist in 1.18 version)
18 Sep 2022, 17:09
Replies: 7
Views: 3,163

Re: [128x] Moonlight Lib [MC1.18]

Hey I just backported this to 1.16 for use with my Vault Hunters patch(and backported is very loose, seeing as I didn't even have to rename anything, literally identical to the one here)...but I noticed something. It seems that the generic_structure map texture is untouched? Is there a reason for th...
18 Sep 2022, 05:40
Replies: 28
Views: 70,977

[128x/64x] Vault Hunters [MC1.16 & 1.18]

Vault Hunters Vault Hunters is a massive RPG focused modpack, allowing the player to develop their own talents and abilities. It features over 2 billion different items in combination that can be looted inside the mysterious and dangerous Vaults. These items are armors and weapons and idols (totems...
12 Sep 2022, 03:14
Replies: 0
Views: 1,822

[128x] MoarSigns [MC1.12]

MoarSigns MoarSigns adds a lot of signs based on wood and metal from other mods. Installing this mod alone you only will get the vanilla plank types of signs and the vanilla metals. Installing supported mods will make it possible to use the signs with woods types or metal types from those mods. The...
10 Sep 2022, 19:00
Replies: 23
Views: 31,622

Re: [512x - 32x] IC² Mod - Nuclear Control [MC1.4.7 - 1.7]

Well quick update the thermal monitor textures are now driving me mad. Can't figure out the right scaling for 512x. Seems there's new textures where all of the textures are assembled together(similar to info panel ones), default texture is 28 x 28. Maybe I cheat and make my own texture from scratch...
10 Sep 2022, 06:17
Replies: 23
Views: 31,622

Re: [512x - 32x] IC² Mod - Nuclear Control [MC1.4.7 - 1.7]

I've made a start myself so I'll send you what I have done Ironcraft if any of it helps. Download It's 1 am here, but took a look. Unless I'm missing something, we seem to be at similar progress actually. Currently working through the info panel color screen things. I finished the "off" p...
09 Sep 2022, 21:12
Replies: 23
Views: 31,622

Re: [512x - 32x] IC² Mod - Nuclear Control [MC1.4.7 - 1.7]

Well quick update the thermal monitor textures are now driving me mad. Can't figure out the right scaling for 512x. Seems there's new textures where all of the textures are assembled together(similar to info panel ones), default texture is 28 x 28. Maybe I cheat and make my own texture from scratch(...