Search found 1497 matches

16 Nov 2013, 15:40
Replies: 563
Views: 564,486

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

What res and what pack are you using? Without this info I have no idea. Also how much memory have you allocated and how many mods are you running?
15 Nov 2013, 12:50
Replies: 563
Views: 564,486

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Update: Corrected resolutions of GUI's in 64x packs. Also played around with a couple of the GUI's. All packs updated.
13 Nov 2013, 10:30
Replies: 563
Views: 564,486

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Had a last minute shift change at work so had some time to work on these issues. Op now has new downloads with the following fixes: 1. Fixed the Drawbridge GUI in the 1.5.2 pack 2. Adjusted the newhearts png. I found it is impossible to get the hearts to completely cover the standard hearts but it i...
11 Nov 2013, 21:58
Replies: 563
Views: 564,486

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Ok, not going to be able to sort this till the weekend but had a quick look. (The joys of working 12 hr shifts) 1. The heart canister is a strange one. the 128x pack uses 36x36 for the heart texture and tinkers uses 32x32. Will adjust the tinkers sizes as I just copied and recoloured the sphax ones,...
10 Nov 2013, 21:18
Replies: 563
Views: 564,486

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

The larger the texture size the more ram you need. 128x128 contains 16384 pixels, 64 times as many as the standard 16x16 textures, 256 pixels. 64x64 contains 4096 pixels, 16 times as many pixels than standard. So the larger the size of the pack, the more ram is needed to accommodate the increase in ...
08 Nov 2013, 14:42
Replies: 29
Views: 111,472

Re: [128x/64x/32x] Backpacks [1.2.5-1.5.1]

Neerie had ago at doing the Combined GUI. Came up with this. https://i.imgur.com/QmUdLEi.png Tried several different ways but like you said with the multiple GUIs using just this one texture its quite interesting to get something that looks half decent. Feel free to play about with it if you want. N...
07 Nov 2013, 10:49
Replies: 563
Views: 564,486

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Are you using optifine? If so remove it. It does not work with this patch in 1.5.2. Also you have allocated around 7GB for your pack. Crazy as it may seem this is not enough if you have added textures to all your mods.. For a similar pack I have allocated 9GB to get it to work. -- 07 Nov 2013, 10:49...
02 Nov 2013, 22:25
Replies: 278
Views: 485,862

Re: [512x - 32x] Feed the Beast: Unleashed Pack

nickom24, I take it you downloaded the 64x pack. For some reason this is missing the text files from my tinkers patch. Just go to the tinkers thread and download the 1.5.2 patch and add to your unleashed pack. This should add the missing files you need.
31 Oct 2013, 22:50
Replies: 9
Views: 6,871

Re: YOGCRAFT Extreme Texture patch

32x as requested.
30 Oct 2013, 12:06
Replies: 278
Views: 485,862

Re: [512x - 32x] Feed the Beast: Unleashed Pack

Had a look at atamrk's 64x download and it is missing the txt files from my tinkers patch. If anyone is having the above problems go to the tinkers thread and download the 1.5.2 64x patch and just add it to your unleashed pack. This will fix it.