Search found 44 matches

16 Oct 2013, 01:01
Replies: 20
Views: 21,418

Re: [128x/64x] Chickenbone's Translocators

Is this rendering the translocators totally white for anyone else? I've triple checked file names, folder locations, etc. and everything looks like it should be correct when comparing to the contents of the files in the mod itself. This only seems to happen with the 128x version of the tex.png. If I...
11 Sep 2013, 12:35
Replies: 30
Views: 60,248

Re: [512x - 32x] Wireless Redstone CBEdition

For science! Great job Novamanga. Hopefully SeƱor Chickenbones can knock that out. I'll try tossing something in his IRC channel.
04 Sep 2013, 00:03
Replies: 105
Views: 420,784

Re: [64x] Tekkit [MC1.5.x]

Keep in mind that I am not an artist. I love, and am quite good at, automating things like scripted resizes, patch generation, etc. I also like fiddling in Photoshop/Gimp to chop up or combine things that OTHER people have drawn. Think of me more as a Value Added Reseller rather than a Content Creat...
03 Sep 2013, 23:56
Replies: 15
Views: 474,742

Re: [128x - 16x][v1.3 Preview] Tekkit Lite 0.6.2 Addon Pack

Alright. I tweaked a few things and back-ported all of MFR from 1.5.2 for 128x as well.

Hopefully these can make it to the OP.
03 Sep 2013, 23:35
Replies: 248
Views: 174,600

Re: MineFactory Reloaded

I have updated the files which are referenced by my links in the original post to contain these new GUIs.

Also, I finally took the time to back-port everything from 1.5.x to 1.4.x at 128x resolution.
01 Sep 2013, 16:07
Replies: 30
Views: 60,248

Re: [512x - 32x] Wireless Redstone CBEdition

Ask and ye shall receive. Seek and ye shall find.
31 Aug 2013, 15:09
Replies: 15
Views: 474,742

Re: [128x - 16x][v1.3 Preview] Tekkit Lite 0.6.2 Addon Pack

I've been keeping a 64x pack for this as up to date as possible with back-ported texture updates from newer versions of mods. I guess now is the time to pull out the base Sphax textures and post it up here. One of the big differences is MineFactoryReloaded since that has about everything but the Bio...
30 Aug 2013, 12:27
Replies: 17
Views: 16,664

Re: [512x - 64x] Project Bench

Yes, all of the 1.6.2 zips seem to be corrupted. The zip structure is there, but all the files are either corrupted or just don't work. In the meantime you can just grab the 1.5.2 version and rename "mods" to "assets" in the zip. Everything else is the same.
29 Aug 2013, 18:51
Replies: 105
Views: 420,784

Re: [64x] Tekkit [MC1.5.x]

@Yosharian - Antisocialian's 1.0.4 is meant for the "old" version (<=1.1.6). Until he updates you might be better off using mine (also in original post) which has been updated for 1.1.8.
24 Aug 2013, 19:03
Replies: 105
Views: 420,784

Re: [64x] Tekkit [MC1.5.x]

All my links are available in the original post.