Search found 261 matches

11 Feb 2015, 14:59
Replies: 1,029
Views: 519,465

Re: [512x] Thaumcraft 4 - The new era of magic!

Sparkst3r wrote:
The silverwood logs are already on the repo.
Yes but it's not what I want. I found some retraced white silverwood I had laying around, I downloaded the patch that contains it a while ago...

EDIT: It was from this patch (512x): HERE

Also read this.
11 Feb 2015, 14:41
Replies: 1,029
Views: 519,465

Re: [512x] Thaumcraft 4 - The new era of magic!

I'm more concerned about resyncing the stuff you push to your repo back to my fork without causing things to go awry. That's why you make a copy of you current fork, resync and then reapply all the changes you have made. Basically every time you post a pull request you must have the latest fork! :)...
11 Feb 2015, 14:10
Replies: 1,029
Views: 519,465

Re: [512x] Thaumcraft 4 - The new era of magic!

Sparkst3r wrote:
I don't dare touch git again in case I break Crumblies nice repo though.
Don't you dare NOT TO. I've fixed the repo and made it specially for you. Just dump your stuff into the Unsorted folder but please sort PNGs from PSDs. And you're golden! :D
11 Feb 2015, 10:16
Replies: 1,029
Views: 519,465

Re: [512x] Thaumcraft 4 - The new era of magic!

Spanky wrote:
I don't mind so much if the prefix of the varients stay the same though :) At there's a hope of finding what you want :)
Or you could add a txt file for every single PSD and in that text file write which textures are done?!?
10 Feb 2015, 20:58
Replies: 1,029
Views: 519,465

Re: [512x] Thaumcraft 4 - The new era of magic!

Anyone interested, we can use my Google Drive folder for Texture storage. I know some textures can be a bit large for GitHub as well as the whole file limit thing. So anyone interested in adding textures/being able to edit the folder, shoot me a PM and I will add you. You don't need to worry about ...
10 Feb 2015, 18:16
Replies: 1,029
Views: 519,465

Re: [512x] Thaumcraft 4 - The new era of magic!

I've not been a fan of having 2 Zombie Brains in my textures and as Thaumcraft was there first with it I made a Rotten Flesh alt for the main pack. It's based off of John Smith's rotten flesh (because that pack is pretty awesome too :P). Not pushing it to the git just because it's sort of "off...
10 Feb 2015, 17:39
Replies: 1,029
Views: 519,465

Re: [512x] Thaumcraft 4 - The new era of magic!

so crumbled, sorry to ask it again but, do you want screenshots of vanilla thaumcraft or from the textured version (or both) If by vanilla thaumcraft you mean default Azanors textures than no, I want the screenshots from the dev patch. :) I don't get on well with git. What's wrong with git, it's aw...
10 Feb 2015, 08:55
Replies: 1,029
Views: 519,465

Re: [512x] Thaumcraft 4 - The new era of magic!

Yeah, I uhh had to decrease the size of some of my PSDs, hit the 50MB limit >.> Yeah I found that out 40 minutes into uploading the commit. Damn GitHub! (It was the backgrounds which I took from Hubble - shh ... don't tell anyone). The Thaumnomicon PSD will be fixed up soon, I agree, its messy. I t...
09 Feb 2015, 22:10
Replies: 1,029
Views: 519,465

Re: [512x] Thaumcraft 4 - The new era of magic!

Particles are broken indeed. I've wrote about particles, cause Laurae asked about them in process of scanning and infusing. Really feels bad now, cause did you to excuse once again about them, and that is not what i wanted to do) Calm down man, once again i repeat that, i allready told you before: ...
09 Feb 2015, 21:09
Replies: 1,029
Views: 519,465

Re: [512x] Thaumcraft 4 - The new era of magic!

So, Laurae, here is a halfjob: https://imgur.com/NpYHOp0,OHpyZqk,VlnwGHy,GCuIIJc,6hl0HRI,80e20xO,wLXK5ah,jmDHTQu,JfIslup,rmA4lT1,fOr9FZF,VqstqiX,i1DINQO,rOVkBLn,KS09hL1,0ThkGnV,FTkOFWT,mQokn7K,whlFW82#0 First, runes on the matrix bit pale to my opinion. They glowing, ok, but i find glowing sequence...