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Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (08.11.2013)

Posted: 09 Nov 2013, 17:32
by Turninator95
Tuow wrote:
Hey there,

Im trying to download the patch but google docs give me just a scrap of the full patch or just nothing. Any ideas to solve this?

greetings,
tuow
Can you please be more specific what exactly is your problem?

Re-uploading it just in case something went wrong.

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (08.11.2013)

Posted: 09 Nov 2013, 18:06
by Tuow
Well, if i download the patch and I open it with winrar in my google drive folder in My documents not all the mod textures are there or they are not there at all. I cant get any more specific. Ill try downloading the pack once again now that you`ve re-uploaded it.

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (08.11.2013)

Posted: 09 Nov 2013, 18:30
by Turninator95
Tuow wrote:
Well, if i download the patch and I open it with winrar in my google drive folder in My documents not all the mod textures are there or they are not there at all. I cant get any more specific. Ill try downloading the pack once again now that you`ve re-uploaded it.
Re-uploaded already. Can you make a screenshot which shows the folder if the problem is still occuring?

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (08.11.2013)

Posted: 09 Nov 2013, 18:32
by Tuow
well, i think its fixed now, thanks for re-uploading.

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (08.11.2013)

Posted: 09 Nov 2013, 19:21
by Turninator95
Tuow wrote:
well, i think its fixed now, thanks for re-uploading.
You're welcome. Great that it's working for you now :). If you have any other trouble you can send me an email or a PM and I'll do my best to help you.
Greetings Turninator95

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (08.11.2013)

Posted: 11 Nov 2013, 03:59
by camgix
i use a very bulky mac osx 10.6.8 and i get all of the textures screw up and glitch as it would back in 1.4.7 if you didn't use mcpatcher on your hd texturepacks! i use 64x sphax and i install it properly and it still screws me over

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (08.11.2013)

Posted: 12 Nov 2013, 18:16
by caurums
Can't enable the texturepack in game. I did everything like the instructions said, but when i run the game and try to choose Sphax texture pack, it stops responding and after that nothing has changed. I can click on the Sphax textures again and the same thing happens agian and again...

Is there a bug or something? I noticed that the Sphax PureBDcraft pack is version 1.6.4 but this patch is 1.6.2, the same as the game. Atleast that is what it says in the resource pack selection menu - PureBDcraft by Sphax - v1.6.2

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (08.11.2013)

Posted: 12 Nov 2013, 19:14
by Turninator95
caurums wrote:
Can't enable the texturepack in game. I did everything like the instructions said, but when i run the game and try to choose Sphax texture pack, it stops responding and after that nothing has changed. I can click on the Sphax textures again and the same thing happens agian and again...

Is there a bug or something? I noticed that the Sphax PureBDcraft pack is version 1.6.4 but this patch is 1.6.2, the same as the game. Atleast that is what it says in the resource pack selection menu - PureBDcraft by Sphax - v1.6.2
Can you please tell me which pack you are using (128X, 64x or 32x) and how much ram you have allocated to Minecraft? Have you read the READ THIS FIRST section under "Why does Minecraft crash?" there might be the solution for you because the reason it crashes might also be the reason the texture pack doesn't get selected. The version of the base pack is 1.6.4 but there is not really a difference between 1.6.2 and 1.6.4 at least in terms of texture pack.
Greetings Turninator95

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (08.11.2013)

Posted: 12 Nov 2013, 19:38
by caurums
Turninator95 wrote:
Can you please tell me which pack you are using (128X, 64x or 32x) and how much ram you have allocated to Minecraft? Have you read the READ THIS FIRST section under "Why does Minecraft crash?" there might be the solution for you because the reason it crashes might also be the reason the texture pack doesn't get selected. The version of the base pack is 1.6.4 but there is not really a difference between 1.6.2 and 1.6.4 at least in terms of texture pack.
Greetings Turninator95
I use the x128 and i have allocated 2 GB (8 GB total RAM). I did read it ("Why does Minecraft crash?"), but i don't think it helps, becouse the game doesn't realy crash, it only stops responding for a couple of secounds and then nothing happens (it sort of changes back to default texture pack). Also i tred playing with the PureBDcraft textures without the patch and they work.

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (08.11.2013)

Posted: 12 Nov 2013, 22:28
by Aedaeum
caurums We have repeatedly told people (it's also on the install guide) that when using mods and a 128x resolution, that you're going to need at least 4 - 8 gigs of RAM allocated to minecraft. 2 gigs is not going to cut it, which is why your Minecraft is defaulting and not changing the textures. Try 64x and 32x. If either of those work, then you'll know it's a RAM issue.