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Re: [128x/64x/32x] MoonQuest [WIP] NEW MIRROR (18.11.2013)

Posted: 20 Nov 2013, 09:40
by AlexanderUP
WHAT ABOUT A TEXTURE PACK FOR MAC USERS!!!!!!!!!!!WE NEED THE PACk!!!!!!!!!!

Re: [128x/64x/32x] MoonQuest [WIP] NEW MIRROR (18.11.2013)

Posted: 20 Nov 2013, 10:29
by Turninator95
AlexanderUP wrote:WHAT ABOUT A TEXTURE PACK FOR MAC USERS!!!!!!!!!!!WE NEED THE PACk!!!!!!!!!!
Stop using caps and spamming with exclamation marks this won't make your request more important as I try to help everybody (Btw the first sentence is a question you might want to use question marks :) ) . As I don't own a Mac I don't know how the file structure is the texture pack itself is the same. Because of that I linked a page in the "READ THIS FIRST"-section which tells you where you find your minecraft location but since it seems people can't read anymore here is what is written.

Minecraft Root Directories

Show
Windows: %appdata%\.minecraft

Open the run dialogue with Windows Key + R



Mac OSX: ~/Library/Application Support/minecraft

Tutorial: Finding your Library folder



Linux: ~/.minecraft

If you're using linux, you should be able to navigate to the above directory through the console/terminal.Windows: %appdata%\.minecraft

Open the run dialogue with Windows Key + R



Mac OSX: ~/Library/Application Support/minecraft

Tutorial: Finding your Library folder



Linux: ~/.minecraft

If you're using linux, you should be able to navigate to the above directory through the console/terminal.
-Thanks to Aedaeum.

If you downloaded it via the Technic Launcher the folder is called .technic by default and rest of the structure should be the same as on the normal installation. I will add this to the main page but next time please use a more appropriate style for your post.

Greetings Turninator95

Re: [128x/64x/32x] MoonQuest [WIP] NEW MIRRORS (20.11.2013)

Posted: 20 Nov 2013, 10:32
by AlexanderUP
you don't understand, i know where to put the resource pack but the files don't work cause i cannot open files with winrar.

Re: [128x/64x/32x] MoonQuest [WIP] NEW MIRRORS (20.11.2013)

Posted: 20 Nov 2013, 12:18
by Aedaeum
AlexanderUP wrote:you don't understand, i know where to put the resource pack but the files don't work cause i cannot open files with winrar.
Instead of saying "I can't open files with winrar", can you provide information as to why you can't open files with winrar? When you download it, is the file corrupt? Are you saying that because you're on a mac, you can't use winrar to open the files?

To help you, we need to know the context of your issue. Saying you have a problem doesn't help us. We need info about the problem and the steps you're taking to try and make things work. And please, don't be rude to those providing you with free support. Yelling with all caps will only get you banned, not helped.

Re: [128x/64x/32x] MoonQuest [WIP] NEW MIRRORS (20.11.2013)

Posted: 20 Nov 2013, 12:21
by Pesti
The modpack will update in the near future by adding Mekanism and the furniture mod. Just wanted to point that out so you can get the textures together. Also, there are new textures for Tinker's Construct out which are quite cool because he redone the inventory of the casting table.

Re: [128x/64x/32x] MoonQuest [WIP] NEW MIRRORS (20.11.2013)

Posted: 20 Nov 2013, 13:13
by Turninator95
Pesti wrote:The modpack will update in the near future by adding Mekanism and the furniture mod. Just wanted to point that out so you can get the textures together. Also, there are new textures for Tinker's Construct out which are quite cool because he redone the inventory of the casting table.
Thanks for the information. I don't really care about the Technic Platform modpack because I have put together the mods by myself and so I have included these mods already that is also why they are already in the texture patch. For the Tinker's Construct update I will add those as soon as I get to it but now that I have 4 mirrors it takes a long time to upload those. I will probably do it today or maybe tomorrow so please be patient.

Greetings Turninator95

Re: [128x/64x/32x] MoonQuest [WIP] NEW MIRRORS (20.11.2013)

Posted: 20 Nov 2013, 14:57
by Pesti
Awesome. So could you share your pack or did I miss something?

Re: [128x/64x/32x] MoonQuest [WIP] NEW MIRRORS (20.11.2013)

Posted: 20 Nov 2013, 15:52
by Turninator95
Pesti wrote:Awesome. So could you share your pack or did I miss something?
As I told before I am waiting to get permissions from the mod authors. I could share it without but I think that is not respectful after how much effort they put into it. If you know a faster way to gain their attention then sending them a PM I would be glad if you share it with me.

Upload is almost done only Google Drive is taking it's time.

Greetings Turninator95

Re: [128x/64x/32x] MoonQuest [WIP] NEW MIRRORS (20.11.2013)

Posted: 20 Nov 2013, 15:57
by Pesti
Thanks for the effort. And no, I have no idea how to get a fast response. I bet they get asked all the time. Just imagine being a big mod author...

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (20.11.2013)

Posted: 22 Nov 2013, 10:44
by Novamanga
Just to let you know guys I have now found there are 3 different versions of this mod floating about the net.

The first is the one linked in the op by Scarecrowkrone on the technic launcher:

http://www.technicpack.net/modpack/deta ... st-modpack

Also on the technic launcher is this one:

http://www.technicpack.net/modpack/deta ... red.190904

And finally on the ATlauncher is this one:

http://www.atlauncher.com/packs/MoonQuest/

They are all slightly different in the levels of mods they have.