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[64x] FTB: Magic World 2 [MC1.6]

Posted: 01 Feb 2014, 19:01
by Tommytoe
Imagehttps://dl.dropboxusercontent.com/u/714 ... _Panel.png[/gallery]
Let the MAGIC begin!

Feed The Beast's succesor to the first Magic World modpack. It includes a new collection of the best magical mods the world of Minecraftia has to offer.

Please Note

FTB Magic World 2 modpack for MC1.6.4 is still in public beta testing - if you are getting crashes, please make sure that it is from the texture pack itself and not other issues.

Installation and bugs: If you need assistance with any of the installation instructions, see section titled: "How to Install." If you have any bugs or problems with the texture pack provided in this post, please include as much detail as possible.

About Optifine: Optifine is NOT supported by FTB. I wouldn't recommend using it - even with the 'fix' listed on some websites - it continues to cause issues with at the least the texture pack.

Downloads

FTB: Magic World 2(v1.0.0) - MC 1.6.4 thanks to Magellan

How to Install:

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For FTB: Magic World 2 Texture Pack:
1. Download the original Sphax PureBDCraft texture pack for MC 1.6.4. For best visual results, download the same size pack for both texture packs.
2. Download this texture pack
3. Open both .zip texture pack files - copy and paste this texture pack into the original Sphax texture pack.
4. Place this newly created texture pack into the folder: *installation path*\minecraft\resourcepacks
5. Run FTB: Magic World 2 MC 1.6.4
6. Goto: Options -- Resource Packs -- and select the Texture pack.
7. Enjoy the game

Preview

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Image

***More images coming as the pack gets more finished***

Changelog

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16/02/2014
  • Added Mimicry
06/02/2014
  • Added Ars Magica 2
03/02/2014/
  • Added Jabba
    Tweaked the Geostrata textures
02/02/2014
  • Added Geostrata

Credits

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***Please note that I'm only making the patch, not the textures, full credit goes to the artists***

Ars Magica 2 by Sillyman34
BiblioCraft by Neerie
Biomes O' Plenty by Sir Oldie
Chicken Chunks by Sparkst3r
Geostrata by BonaireDreams
JABBA by Novamanga
Magical Crops by GadZuqs
Mimicry by Tomato134 & EskiMojo14
Mystcraft by HanFox
Natura by AristaDeathbird
NEI mod - NEI addons by HanFox
Not Enough Items by HanFox
Thaumcraft 4 by crumbl3d
Twilight Forest by OzzyMandice
Xeno's Reliquary by KaosKlaus
DyeTrees by Novamanga (no url)
Flatsigns by Novamanga (no url)

***If you see i've missed someone in the list, please send me a message***

Mods that need Textures

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Arcane Scrolls - Duke605
BetterStorage - copygirl
Blood Magic - WayofTime
Craft Heraldry - vazkii
Enchanting Plus - Freyja
Enderstorage - Chickenbones
Ender Forest - Reika
Farlanders - Fabiulu
Flatsigns - Myrathi
Hopper Ducts - FyberOptic
Infinibows - Myrathi
Obsidiplates - Myrathi
Opis - ProfMobius
Player Beacons - Kihira
Random Things - lumien
Revamp - Rivvest
Switches - Myrathi
Thaumic Tinkerer - Vazkii
Torch Levers - HitchH1k3r
Utility Mobs - FatherToast
Witchery - Emoniph

***If you have made or found a patch for a mod in the list, then leave a message with a download/link so I can add it to the patch.***

Re: [64x] Feed The Beast: Magic World 2 (V1.0.0) (WIP)

Posted: 01 Feb 2014, 19:25
by LightHero
I see that I have made some influence on the way new postings have come out! :O Nice post :)

Re: [64x] Feed The Beast: Magic World 2 (V1.0.0) (WIP)

Posted: 02 Feb 2014, 10:25
by Tommytoe
LightHero wrote:
I see that I have made some influence on the way new postings have come out! :O Nice post :)
Well, i thought your post was very clear so i used it as a base. i hope you don't mind it?

Re: [64x] Feed The Beast: Magic World 2 (V1.0.0) (WIP)

Posted: 02 Feb 2014, 19:04
by Aedaeum
@Tommytoe He loves it *pokes LightHero* :P

Re: [64x] Feed The Beast: Magic World 2 (V1.0.0) (WIP)

Posted: 02 Feb 2014, 21:13
by LightHero
:) It's true!

Re: [64x] Feed The Beast: Magic World 2 (V1.0.0) (WIP)

Posted: 06 Feb 2014, 09:42
by Tommytoe
Pack updated: now with Ars Magica 2 Textures!

Re: [64x] Feed The Beast: Magic World 2 (V1.0.0) (WIP)

Posted: 16 Feb 2014, 15:46
by EskiMojo14
Just a note, after examination, Obsidiplates contains no textures. I can only assume it uses the texture from obsidian. Can someone confirm this?

Re: [64x] Feed The Beast: Magic World 2 (V1.0.0) (WIP)

Posted: 16 Feb 2014, 19:30
by LightHero
ya, obsidiplates uses no additional textures.

Re: [64x] Feed The Beast: Magic World 2 (V1.0.0) (WIP)

Posted: 03 Mar 2014, 06:42
by JoseClarkus
Do you think you could make a 128x patch?

Thanks!

Re: [64x] Feed The Beast: Magic World 2 (V1.0.0) (WIP)

Posted: 21 Jun 2014, 13:40
by Magellan
Complete version

128x
64x
Done