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Re: [128x/64x/32x] SkyFactory [MC1.6]

Posted: 03 Jan 2015, 10:08
by JelleTheBoy
Hey i have a question,
can anyone of you guys make a patch for the new SkyFactory 2? Its version 1.7.10. :D

Re: [128x/64x/32x] SkyFactory [MC1.6]

Posted: 03 Jan 2015, 11:33
by b0bst3r
Have you tried the 1.6 pack against the 1.7 release, there tends to be very little changes between the two. You could even try it and report back which mods are new/untextured :p

Re: [128x/64x/32x] SkyFactory [MC1.6]

Posted: 03 Jan 2015, 12:25
by JelleTheBoy
Okay i tested the 64x version, here are the mods that arent textured:

- Some bibliocraft items
- Ender IO
- Extra Tic
- Food Plus
- Iguana Tinker Tweaks
- Minefactory Reloaded
- Many Tic tools and items
- Thermal Expension, Foundation
- Applied Energistics 2
- Chisel
- Ex Astris
- Ex Nihilo
- Extra Cells
- Magical Crops
- Simply Jetpacks
- Reliquary

I hope i gave you some good information :)

Re: [128x/64x/32x] SkyFactory [MC1.6]

Posted: 03 Jan 2015, 19:03
by THCJunkified
Applied energistics 2 doesn't work because the 1.3.2 modpack is using appeng in textures and 2.x uses appliedenergistics2 as far as chisel cells nihilo cells and mag crops there isn't any reason I can see they shouldn't just work Ex astris was not part of 1.3.2 and neither were the jetpacks, extra tic, food plus or reliquary so they wouldn't work for sure like applied energistics wouldn't they just weren't even in the texture pack..

I'm looking into it right now and trying to find textures to throw into a patch. I probably won't be able to test this since our server is still running 1.3.2 because 1.7.10 cauldron (if found) is buggy and we need plugins for protections on a live server because of probable grief. And I'm fairly busy at the moment so it may take a day or two or few even.

Re: [128x/64x/32x] SkyFactory [MC1.6]

Posted: 03 Jan 2015, 19:07
by JelleTheBoy
THCJunkified wrote:
Applied energistics 2 doesn't work because the 1.3.2 modpack is using appeng in textures and 2.x uses appliedenergistics2 as far as chisel cells nihilo cells and mag crops there isn't any reason I can see they shouldn't just work Ex astris was not part of 1.3.2 and neither were the jetpacks, extra tic, food plus or reliquary so they wouldn't work for sure like applied energistics wouldn't they just weren't even in the texture pack..

I'm looking into it right now and trying to find textures to throw into a patch. I probably won't be able to test this since our server is still running 1.3.2 because 1.7.10 cauldron (if found) is buggy and we need plugins for protections on a live server because of probable grief. And I'm fairly busy at the moment so it may take a day or two or few even.
Okay thats cool, thanks for making a patch man :) i really appreciate it!

Skyfactory 2 Pack

Posted: 06 Jan 2015, 00:12
by Stimpack
Hi guys i did assemble all the SphaxBD texture packs for Sky Factory 2 mods and added a few textures my self to complete it.

Here are some screenshots

Image

Image

I basically color changed a lot of the Chiseled Cobblestone to my liking since i end up building a lot with cobblestone in all my worlds. I also added an autofeeder and recycler texture. And i changed the crafting table, the molecular assembler plus i added an animated texture to it like in the standard ae2 assembler.

At last i brightened up all of the ender io machines, since they where a little dark in my opinion and changed some minor textures like the fluid conduits.

Now i would like to know if i am allowed to share that and if anybody would be interested in such a compilation.

I love your texture packs great work guys.

Re: [128x/64x/32x] SkyFactory [MC1.6]

Posted: 06 Jan 2015, 00:14
by HanFox
You can share the patch as long as it doesn't have any of the base PureBDcraft resourcepack files in it. Post it in this thread.

Also, as for your changes, you should probably release that as a separate patch to install over the unmodified patches for people who would rather have them as intended instead of how you like them.

Re: [128x/64x/32x] SkyFactory [MC1.6]

Posted: 07 Jan 2015, 02:23
by Stimpack
Alright here is the version with changes (chiseled cobblestone, Tinkers crafting table, molecular assembler, ender io). Also i forgot to mention that i reversed all the guis to the regular ones because i thought it does not fit in a tech pack like that. Also i changed the square mapwriter map a little.

Image

Image

This is a 64x64 pack/patch.

[link]https://www.mediafire.com/download/xkw2l ... hax_64.zip[/link]

Also here is the Patch without Changes but with the Autofeeder and Recycler.

[link]https://www.mediafire.com/download/cc8vc ... phax64.zip[/link]

Enjoy :).

-- 07 Jan 2015, 02:23 --

Hey guys i made some textures for the automatic hammer automatic sieve and the autopacker and also found some sphax openblock textures i forgot to add.

if you guys interested i would add em to the patch.

Image

Re: [128x/64x/32x] SkyFactory 1 & 2 [MC1.6 - 1.7]

Posted: 15 Jan 2015, 17:50
by LightningJC
for my original skyfactory default minecraft(vanilla) it shows default minecraft textures but i guess that is the reason why you download the official one

Re: [128x/64x/32x] SkyFactory 1 & 2 [MC1.6 - 1.7]

Posted: 08 Feb 2015, 21:35
by enderdylan
Can we please have a 32x of skyfactory 2