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Re: [64x] Tekkit [MC1.5.x]

Posted: 30 Dec 2013, 04:35
by chogreshi
Does anyone have a fix for the issue I am having where I cannot see the textures for Modular Power Suits? I have the patch installed and ive checked the pictures in the texture pack are the correct ones. The wheel to change what the power glove does shows weird White pictures (see screenshot)

Re: [64x] Tekkit [MC1.5.x]

Posted: 30 Dec 2013, 23:59
by Thomas1996
Can someone help me? I can't seem to get Optifine working. I replace the class files no conflicts but it isnt doing anything.

I also found a bug with the x128 version. It says x64 at the top in the main menu :P

Re: [64x] Tekkit [MC1.5.x]

Posted: 31 Dec 2013, 21:43
by chogreshi
Are you getting a white screen when loading minecraft? If so i got that fixed by using optifine for 1.5.2 instead of 1.5.1

Re: [64x] Tekkit [MC1.5.x]

Posted: 10 Jan 2014, 18:23
by plowmanplow
Just a quick link to a mostly complete patch for the new MC 1.6.4 based Tekkit:

https://www.jaj.com/tekkit/SphaxTekkit_ ... _Patch.zip

Re: [64x] Tekkit [MC1.5.x]

Posted: 21 Jan 2014, 21:15
by Redstorm556
I seem to be getting white screens for my interfaces, like crafting benches and chests, do you know why? also my game seems to crash ever since i got this texture pack. do you know why this is too?

Re: [64x] Tekkit [MC1.5.x]

Posted: 21 Jan 2014, 21:49
by Aedaeum
@Redstorm This is usually caused by not enough VRAM. Minecraft crashing since using HD textures means your computer isn't able to handle all the textures. Try reducing the resolution you're using (128x, 64x, 32x, etc...) and that should clear it up.

Re: [64x] Tekkit [MC1.5.x]

Posted: 22 Jan 2014, 13:46
by Redstorm556
im using 64x in game however im almost entirely sure its not my pc lacking power. i can run bioshock infinite on almost max settings so im sure i can play minecraft with some hd textures. this doesnt seem to be the case however.

Re: [64x] Tekkit [MC1.5.x]

Posted: 22 Jan 2014, 18:01
by Aedaeum
@Redstorm Ok, you can't gauge Minecraft by other game standards. It's written in java and as such, it uses an absurd amount of resources. If the game was written in C++ like most games, then yes, that would be a fair benchmark.

Re: [64x] Tekkit [MC1.5.x]

Posted: 01 Mar 2014, 01:09
by LightHero
This needs an update

Re: [64x] Tekkit [MC1.5.x]

Posted: 01 Mar 2014, 11:01
by viesiu
So, since I've started playing tekkit myself (again), I did a quick compilation of available textures (I might've missed some, though).
I did this purely for myself, which is why it's only 64x.
All credit goes to the respective authors, too many to mention them one by one ;p