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Re: [128x/64x/32x] Tekkit [MC1.5 - 1.6]

Posted: 13 Dec 2014, 06:35
by fdewqvf
Got another issue now. The textures that are supposed to be applied to Carpenter's Blocks by the Carpenter's Chisel do not work. I see that the .pngs are there in the pack, and it works fine with vanilla textures. I don't know what the deal is.

PureBDcraft 16x for Tekkit 1.2.9g?

Posted: 16 Nov 2015, 13:23
by alike
Is there anyone that can help me make a patch for Tekkit 1.2.9g in 16x16, or at least tell me how I can do it myself?

I'm a student and have had to sell my high end computer, and now I play on a low end laptop. So the 32x32 gives me lower frames then I would like :(

I highly appreciate all the help I can get!

Best regards from Norway :)

Re: [128x/64x/32x] Tekkit [MC1.5 - 1.6]

Posted: 17 Dec 2015, 15:29
by SmashBrown
Cannot get this to work, i have 16gb of ram and the technic launcher set to use 10gb, beither the 64x or 128x will work? Do we need a version for 1.2.9g?

-- edit --

Also, hello all!

-- edit --

Nevermind, helps to read the instructions properly, epic first post!

Re: [128x/64x/32x] Tekkit [MC1.5 - 1.6]

Posted: 06 Apr 2020, 20:40
by Juddy9
I know the last post was 4 or 5 years ago, but I'm having issues with the textures, for some reason they're lot loading correctly, yet they're all in the files...

Re: [128x/64x/32x] Tekkit [MC1.5 - 1.6]

Posted: 06 Apr 2020, 20:42
by HanFox
Juddy9 wrote:
06 Apr 2020, 20:40
I know the last post was 4 or 5 years ago, but I'm having issues with the textures, for some reason they're lot loading correctly, yet they're all in the files...
Use lower resolution textures.

Re: [128x/64x/32x] Tekkit [MC1.5 - 1.6]

Posted: 08 Jun 2020, 01:08
by Hephaestus
Can this be updated for the current version of tekkit? Tekkit 1.2.9e wont even launch for me

Re: [128x/64x/32x] Tekkit [MC1.5 - 1.6]

Posted: 08 Jun 2020, 03:56
by Novamanga
Just tried the 128x patch myself. Seems to work fine. Are you combining the patch with the BDCraft patch properly?

Have a look at this
This explains how to combine the two separate patches.

Re: [128x/64x/32x] Tekkit [MC1.5 - 1.6]

Posted: 08 Jun 2020, 14:33
by Hephaestus
Novamanga wrote:
08 Jun 2020, 03:56
Just tried the 128x patch myself. Seems to work fine. Are you combining the patch with the BDCraft patch properly?

Have a look at this
This explains how to combine the two separate patches.
No, I did it word for word, which is how I did it myself from the instructions before, I still have the problem of all thetextures being white or missing. I have to do this with Tekkit version 1.2.9i, because Tekkit 1.2.9e, will not launch for me, I have reinstalled the pack to that version I have uninstalled it and reinstalled it, restarted my computer and everything, nothing has worked to make tekkit 1.2.9e launch, nor to have the sphax texture pack or tekkit patch, work for tekkit 1.2.9i

Re: [128x/64x/32x] Tekkit [MC1.5 - 1.6]

Posted: 09 Jun 2020, 07:55
by Novamanga
Then use a lower resolution or allocate more RAM.

Re: [128x/64x/32x] Tekkit [MC1.5 - 1.6]

Posted: 09 Jun 2020, 20:28
by Hephaestus
Novamanga wrote:
09 Jun 2020, 07:55
Then use a lower resolution or allocate more RAM.
I have tried all three resolutions, 32, 64, and 128, all three have the same results and the Allotment for the ram is at the max. I have tried all of that