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Re: [64x] Technic: Blightfall [MC1.7.10]

Posted: 06 Oct 2015, 17:18
by dav15
Why is all the grass outside the bio-dome not tainted for me? Its just taint over the grass it should be purple! Please help! T-T

Re: [64x] Technic: Blightfall [MC1.7.10]

Posted: 06 Oct 2015, 18:34
by Novamanga
@Dav15, does this happen without the texture pack loaded. If so its the modpack. If not try upping the amount of ram you have allocated in the Technic launcher. I run my pack with 4GB allocated and it runs fine.

Re: [64x] Technic: Blightfall [MC1.7.10]

Posted: 06 Oct 2015, 19:08
by dav15
Its dosent happen when i donĀ“t have it loaded only when the patch is on it happens and i have 14GB allocated

Re: [64x] Technic: Blightfall [MC1.7.10]

Posted: 06 Oct 2015, 19:18
by Novamanga
Have you added optifine?

Re: [64x] Technic: Blightfall [MC1.7.10]

Posted: 06 Oct 2015, 19:20
by dav15
Yeah just did

Re: [64x] Technic: Blightfall [MC1.7.10]

Posted: 06 Oct 2015, 19:25
by Novamanga
That will be it then. Optifine causes all sorts of issues. Remove Optifine.

Re: [64x] Technic: Blightfall [MC1.7.10]

Posted: 06 Oct 2015, 19:33
by dav15
Still not working

Re: [64x] Technic: Blightfall [MC1.7.10]

Posted: 06 Oct 2015, 19:46
by Novamanga
Have you got the Sphax pack and this texture pack separate in the resource folder or have you combined? If you have it separate try swapping the order they are loaded in the resources section.

Re: [64x] Technic: Blightfall [MC1.7.10]

Posted: 06 Oct 2015, 20:02
by dav15
I solved it i had 32x on normal sphax and 64x on the patch!

Re: [64x] Technic: Blightfall [MC1.7.10]

Posted: 06 Oct 2015, 20:06
by Novamanga
Sweet. Glad it's sorted :)