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Re: [128x - 32x] Project Ozone [MC1.7 & 1.10]

Posted: 24 Jan 2019, 01:38
by Novamanga
As Project Ozone 3 has now released on the Twitch Launcher I thought I would make a quick patch. I have started with a 64x patch but will make other versions if required.

Project Ozone 3 for MC 1.12 Enjoy :)

Novamanga

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 30 Jan 2019, 22:10
by munchie
Hey Novamanga, thanks for the PO3 patch! Although I'm having a problem with block breaking textures. Idk if it's missing or just bug but it appears like this on every block.

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 31 Jan 2019, 10:54
by Novamanga
I take it that happened the first time you activated the pack. It has something to do with how Minecraft creates the texture atlas. If you quit out completely and restart it should be ok. If not try allocating more RAM. As to how much I have no idea. Add a Gig at a time till it fixes it.

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 01 Feb 2019, 01:32
by munchie
Novamanga wrote:
31 Jan 2019, 10:54
I take it that happened the first time you activated the pack. It has something to do with how Minecraft creates the texture atlas. If you quit out completely and restart it should be ok. If not try allocating more RAM. As to how much I have no idea. Add a Gig at a time till it fixes it.
You were right, restarting it or allocating more ram fixed it. Idk which one worked though, just allocated 12gb ( max for twitch) and started and voila :D Thank you for all your work btw!

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 01 Feb 2019, 22:10
by itsthebloom
This is terrific, thanks! Any way you could drop a 32x patch for PO3?

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 02 Feb 2019, 09:50
by Novamanga
I will make a 32x patch when I'm back at home on the 5th. Depending if my flight home is not delayed.

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 03 Feb 2019, 22:16
by BlueNinja4848
If I want to change the break stages back to default instead of the color border outline, where are the break stage files located?

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 04 Feb 2019, 16:20
by Novamanga
The braking stages should be default. You may need to allocate more memory to minecraft to get it to work correctly. What has happened is the texture atlas did not create correctly when you selected the pack. Restart the game with a little more RAM allocated and the normal BDcraft break animation should return.

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 05 Feb 2019, 14:59
by Novamanga
As promised I have made a 32x Version of PO3

Project Ozone 3 32x
I have also updated the 64x to the latest version with the new JEI

Enjoy :)

Novamanga

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 22 Apr 2019, 14:40
by Mythixdino
Can you make a x128 version as well?