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Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 11 Jun 2019, 08:01
by PlatinumPunch
ooh I forgot to say

Netherending Ores has a patch now which is in project ozone 3

viewtopic.php?t=7011

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 26 Oct 2019, 16:05
by kainarg
Hi, I'm trying to use the 128x pack for Project Ozone 3. I have 12gb of RAM assigned to minecraft but it still crashes on texture stitching.
What are the recommended RAM requirements for using the 128x pack?

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 26 Oct 2019, 16:24
by Novamanga
There is no set amount. It will depend on each persons computer. Also the amount of VRAM you have. Try adding a GB at a time. If you can't get it to work then use the 64x patch.

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 27 Oct 2019, 01:17
by kainarg
I ended up using Vanilla 128x with the 64x patch :man_shrugging:

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 10 Dec 2019, 07:16
by EselaMindless
This pack doesn't seem to be working (128 resolution.)

Whenever I enable this with the regular pureBD craft sphax pack it seems to just reset to vanilla textures and turn all packs off.

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 19 Dec 2019, 04:47
by PlatinumPunch
EselaMindless wrote:
10 Dec 2019, 07:16
This pack doesn't seem to be working (128 resolution.)

Whenever I enable this with the regular pureBD craft sphax pack it seems to just reset to vanilla textures and turn all packs off.
You need to allocate more RAM. Its a fail-safe to prevent crashing, if your PC can't run the patch with the selected amount of RAM, it will disabled them and revert to vanilla textures.

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 03 May 2020, 14:35
by Novamanga
Update - Added Wireless Fluid, Interface and Pattern Terminals. Also updated the Better Questing textures and a few other things. :)

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 22 May 2020, 14:15
by Novamanga
Use the 64x pack. If your computer says no, this is the only way to go. To be honest 9GB will only just about run the 64x patch.

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 11 Jun 2020, 22:30
by jodiearpa
Do i need to add the normal Sphax vanilla texture pack to this ? thank you

Re: [128x - 32x] Project Ozone [MC1.7 & 1.10 & 1.12]

Posted: 11 Jun 2020, 22:44
by Novamanga
Yes you do. All Sphax modpack patches require the BDcraft texture pack adding separately.