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Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013

Posted: 19 Jan 2014, 16:43
by Demonwolf2198
Really good texture pack, but the second tab on the player interface/GUI. Well that second GUI hasn't got a Sphax - like texture. Good work though. Hope I helped

Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013

Posted: 26 Jan 2014, 20:34
by SkeletalElite
The game crashes when i try to use the x128 patched texture pack and i think its because the technic launcher will only allow me to dedicate 1 gig of ram and im trying x64 now does anyone else have the problem or know a fix

Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013

Posted: 30 Jan 2014, 16:44
by bleualtair
In The X64 Patch, The fox, The big crafting backpack and the armor tab GUI are untextured.
It is annoying and an easy fix. So if anyone, The OP or anyone willing to send me some textures just put them here. Because The OP could use it. I am not sure if its complete in X32-X128 Etc... But Higher than 128 i c'ant run since hexxit is very Laggy And has big mods.

Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013

Posted: 01 Feb 2014, 02:47
by TotalBS
All this is total crap to me! I have installed this many times but every time I open hexxit and select Sphax, it doesn't change from default! If I open a world it crashes.

Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013

Posted: 01 Feb 2014, 19:23
by LightHero
What a critical post....I am confused about the posting, however...were you just complaining or did you have a question or need help fixing that problem? If it's just complaining, we don't need it. If you were asking a question asking for help, you have an interesting way of asking 'nicely'.

Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013

Posted: 02 Feb 2014, 06:58
by TotalBS
I'm sorry, I got a little frustrated at the amount of times the texture pack failed. If anyone has a solution to my dilemma, please feel free to Private message me of just post. I do not mean to be sarcastic this is a sincere apology and request.

Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013

Posted: 02 Feb 2014, 21:15
by LightHero
Perhaps you could post some screenshots and the exact steps you have taken to try to make it successful.

[128X - 32X] HEXXIT (WIP) - LAST UPDATE: 31 OCT 2013

Posted: 10 Feb 2014, 23:37
by CaramelTwist
Hey, I really love your patch, it is really lovely and done really well ^.^
I have been able to install and play it that is all completely fine, but unfortunately I have just a very small problem, for some reason the meteorite mod is not being re textured despite the appropriate textures being in the texture pack in the correct places. I'm sure the has happened with at least one other mod, and I can't understand why it has happened, if this has affected anyone else, I would love to know, and if there is a solution.
It's such a shame as well, seeing as it's a really good re texture and I would love to get it working. Sorry about this.
X

Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013

Posted: 25 Feb 2014, 10:02
by jeltesuper107
hey guys

i got some trouble with this patch, most things of the project zulu aren't textured, maybe my problem :(

can you make the texturepack animate all the blocks not only

Posted: 07 Mar 2014, 22:17
by REASE02
can you make the texture pack change the texture of all the blocks not just the mods?
:D