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Re: can you make the texturepack animate all the blocks not
Posted: 07 Mar 2014, 22:59
by HanFox
REASE02 wrote:can you make the texture pack change the texture of all the blocks not just the mods?
No, it's against the
Terms of Use and was highlighted to you in the
Rules when you signed up.
Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013
Posted: 09 Mar 2014, 17:59
by florv
i have 1.5.2 and i don't know witch texture version to pick for hexxit can someone please help me!!!
Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013
Posted: 10 Jul 2014, 21:52
by Artemie
Awesome! Just what I was needing
Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013
Posted: 19 Aug 2014, 09:37
by Gio
Well, since
the 1.6.4 version is out now, could somebody maybe update the pack pls
?
Re: [128x - 32x] Hexxit (WIP) - Last update: 31 oct 2013 [MC
Posted: 13 Nov 2014, 22:18
by THcrafter123
Now my goddam game is grey when I open it.
Re: [128x - 32x] Hexxit [MC1.5 & 1.12]
Posted: 26 Oct 2021, 17:43
by HanFox
Added a Hexxit II patch by bidobIob to the OP, which was posted in a separate thread.
Re: [128x - 32x] Hexxit [MC1.5 & 1.12]
Posted: 27 Oct 2021, 18:08
by Pyker
I'd just like to point out that Hexxit 2 / 1.12(.2) is an entirely different modpack from Hexxit 1 / 1.5.
Re: [128x - 32x] Hexxit [MC1.5 & 1.12]
Posted: 05 Nov 2021, 14:15
by ACGaming
If terrain is invisible for you in Hexxit II (1.12), set B:smallModelConditions in foamfix.cfg to false.
Re: [128x - 32x] Hexxit [MC1.5 & 1.12]
Posted: 28 Nov 2021, 13:28
by ACGaming
Hexxit II Sphax Patch WIP v1
- Support for ~60 mods
- Based on the modpack patch by bidoblob, they are aware of it
- Textures ported by me, ACGaming, if not stated otherwise
Show Credits
Re: [128x - 32x] Hexxit [MC1.5 & 1.12]
Posted: 01 Mar 2022, 20:24
by Zombifyed
I couldn't find answer. Does this work with Hexxit updated on cursed forge? Didn't know if it'd be a completely separate thing or not.