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Re: [128x - 32x] Hexxit (WIP)

Posted: 01 Aug 2013, 20:17
by HanFox
You'd be hard-pressed to play Hexxit with HD textures only using 1024M of RAM. Even if you just use 32x...

And no, you don't need 64bit Java unless you want to use more than 2GB of RAM.

Re: [128x - 32x] Hexxit (WIP)

Posted: 01 Aug 2013, 20:25
by DW10
HanFox wrote:
You'd be hard-pressed to play Hexxit with HD textures only using 1024M of RAM. Even if you just use 32x...

And no, you don't need 64bit Java unless you want to use more than 2GB of RAM.
Hmm..! No wonder! I need 64 bit. Now I know my problem :D

Re: [128x - 32x] Hexxit (WIP)

Posted: 04 Aug 2013, 05:43
by azazincreeper
Hey i was just wondering if my computer is just derpy or if you didn't load all the textures because only the mods have different textures and a couple of things from what would be vanilla mc

Re: [128x - 32x] Hexxit (WIP)

Posted: 04 Aug 2013, 06:25
by Aedaeum
azazincreeper wrote:
Hey i was just wondering if my computer is just derpy or if you didn't load all the textures because only the mods have different textures and a couple of things from what would be vanilla mc
You must download the base Sphax texture pack and patch it with the mod texture patches. The default texture pack must always be downloaded from the official links HERE. The license forbids the redistribution of the official Sphax textures, so no mod texture packs or single patches will ever contain them.

Re: [128x - 32x] Hexxit (WIP)

Posted: 04 Aug 2013, 16:07
by azazincreeper
Thank you now if i wanted to patch it would i just drag the files in with this texture pack (i'm not all that good with computers)

Re: [128x - 32x] Hexxit (WIP)

Posted: 04 Aug 2013, 19:06
by Aedaeum
Yes, you should be able to just drag/drop the files right in. I would suggest dragging into the base Sphax pack though, not the other way around.

Re: [128x - 32x] Hexxit (WIP)

Posted: 05 Aug 2013, 01:22
by azazincreeper
Alright thank you I really love the texture pack I hope I remember this and will be able to use this in the futur

Re: [128x - 32x] Hexxit (WIP)

Posted: 05 Aug 2013, 01:26
by Aedaeum
azazincreeper wrote:
Alright thank you I really love the texture pack I hope I remember this and will be able to use this in the futur
Bookmark it? :P

Re: [128x - 32x] Hexxit (WIP) - Last update: 09 Aug 2013

Posted: 29 Aug 2013, 03:55
by AranhaPreta
* Update:
- Artifice: Added textures for all Plants, Dyes, sickles and Sledge hammers.
- Natura: Added textures for all Tools, Swords, Kamas, and some items.
- Project Zulu: Added textures for Blocks, Plants, Horses, Bears, Cactus armor and some items.
- WildCaves: Added some new textures.
*Added a total of 146 new textures. All Links Updated.

...

Thanks Hanfox. :3

-- 21 Aug 2013, 13:29 --

* Update (a.0.5):
- Tinkers' Construct: Added textures for new tools, weapons, blocks / glass, some items and guis.
- Some small tweaks in other textures (32x).
All Links Updated.

---

Special thanks to Novamanga. :3

-- 29 Aug 2013, 00:55 --

* Update (a.0.6):
- Better Dungeons: Added textures for Arrows, Long Bow, Swords, Daggers, Cloud Boots, Turtle armor, Grenades, HookShoots, Revolver, Essences, Staffs, Mob Shields ... and some items.
- Artifice: Added texture for Steel Ingot.
- Natura: Added textures for Mobs.
All Links Updated.

Re: [128x - 32x] Hexxit (WIP) - Last update: 29 Aug 2013

Posted: 02 Sep 2013, 14:10
by KraftwerkKing
Umm, I cant increase the GB past 1 on the computer I use, so it crashes with 64x and 128x, which on most other modpacks it can run.