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Re: [128x - 32x] All The Mods [MC1.12]

Posted: 05 May 2018, 03:23
by GreenGhost21
Heck yeah! Thank you!

(Also, I disagree with the reason behind using ATM3 Lite being the user's computer is lesser. I'm using it on a server because your reasoning applies to a friend of mine's computer, not my own. Still, I usually use 64x myself, so I'm not complaining.)

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 19 May 2018, 12:46
by Razielxv
every time i go to load this it crashes my game. no problem loading the base sphax just this one. im trying to use the 128x versions which is what the same as the base sphax im using

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 19 May 2018, 12:46
by HanFox
Razielxv wrote:
every time i go to load this it crashes my game. no problem loading the base sphax just this one.
Try increasing the RAM Minecraft can use in your launcher's settings (64x will need ~5GB, whilst 128x needs 8GB+ allocated).

If that doesn't work, try a lower resolution.

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 19 May 2018, 14:10
by Razielxv
HanFox wrote:
Razielxv wrote:
every time i go to load this it crashes my game. no problem loading the base sphax just this one.
Try increasing the RAM Minecraft can use in your launcher's settings (64x will need ~5GB, whilst 128x needs 8GB+ allocated).

If that doesn't work, try a lower resolution.

gonna try a lower resolution because mc has 12gb of ram it can use which is the max i know of that you can give it using the twitch launcher

-- edit --

Thank you that did it switched over to 64x took a long time and i mean a long time to load it but it finally worked. wouldn't happen to be just as handy with shaders would you?

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 19 May 2018, 14:11
by HanFox
Shaders use a lot of CPU and VRAM. If you struggle with those there's no easy fix.

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 19 May 2018, 15:11
by Razielxv
its not that it just that everything goes black when i go to my underwater glass dome. i have also come into a new problem when breaking blocks this happens https://imgur.com/a/MDuS7SZ well after a game crash and a reboot its not happening anymore

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 27 Jun 2018, 09:08
by dinocactus
Some molten fluids from Thermal Expansion have purple textures. They are likely not from the mod itself but rather another mod which add molten fluids - Tinker's construct.

The issue with this is if there are pools of these untextured fluids then your client drops to 0-2 fps.

Edit - Seems to be rather a mod issue, because this also happens when not using sphax.

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 23 Jul 2018, 07:45
by Oddified
Will the Chisel mod items/blocks eventually have sphax textures?

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 07 Aug 2018, 16:09
by WesTechNerd
Is the 32x link broken for the regular pack?

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 07 Aug 2018, 16:39
by Novamanga
Works for me. It takes a round 20 seconds for google to scan things before offering a download option. This is normal for google.