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Re: [128x - 32x] All The Mods [MC1.12]

Posted: 09 Jul 2019, 11:49
by HitmanKillsYou
As am I, everything loads in as just pure white. I’m beginning to suspect broken textures?

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 09 Jul 2019, 12:14
by HanFox
When textures load with a solid colour (usually white -- the game is actively tinting things green like leaves and grass) it's usually due to your VideoRAM running out.

Make sure you're using a dedicated graphics card and not an integrated one.

If that's not the problem you'll need to use lower resolution textures.

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 11 Jul 2019, 16:37
by Alpay
Hello. I've been having some strange issues in All the Mods with some mekanism machines not being rendered properly. I'm not currently using Optifine, though even with it it didn't seem to matter. The Elite Purifying Factory displays a black and purple square on its front when it's active. There's also blocks like the Pressurized Reaction Chamber, Chemical Infuser (and I think some other gas-using machines) that seem to not render all their sides properly. I've got a screenshot of what they look like. Anyone know what the issue might be? I checked looked at the included files in the zip and it looked like everything was there.

https://i.imgur.com/sFMiaa1.jpg

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 11 Jul 2019, 18:37
by Novamanga
Hi Alpay, could you let me know which version of All the Mods you are playing. Is it the standard version, Remix or Lite. Also until I fix the download you could get the latest version of Mekanism textures from the WIP thread.

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 11 Jul 2019, 19:57
by Alpay
Hey Novamanga. Yeah. I've downloaded ATM3 standard via the twitch launcher. Version is 5.12.1

Mekanism itself is version 9.6.9.367 within this current version of the modpack. I tried getting those from the WIP thread but maybe I didn't install them properly? The way I did it was by just adding the zip file AFTER the main ATM zip. So on the resource pack place it was Sphax 64 > Sphax ATM 64 > Sphax Mekanism 64. Should I have replaced/patched Mekanism only in the main ATM zipfile?

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 11 Jul 2019, 22:52
by Novamanga
I didn't realise how out of date these patches were. Sorry about that. I have now updated the ATM3 standard patches to work with Ver 5.12.1. These are a little larger so you might need to allocate a bit more RAM if you can. (The chisel textures take up a lot of space)

Enjoy :)

Novamanga

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 19 Jul 2019, 08:18
by InboundBark49
some of the tinkers parts when used in a full tool become white

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 24 Jul 2019, 22:13
by timp11
Hey, when i try using this recource pack, half of the blocks are vanilla and some are sphax.. is it bugged?

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 24 Jul 2019, 22:32
by HanFox
timp11 wrote:
24 Jul 2019, 22:13
Hey, when i try using this recource pack, half of the blocks are vanilla and some are sphax.. is it bugged?
You need to install the main PureBD pack, too. Please see the Installation Instructions in the first post.

Re: [128x - 32x] All The Mods [MC1.12]

Posted: 02 Aug 2019, 16:50
by Dejman
Greenhouse glass from actually additions is not transparent when placed.
https://imgur.com/a/E9bdEs4

Atm 3 Remix 1.4.9
Sphax for ATM R 1.3.0 64x