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Re: [64x] Enigmatica 2 [MC1.12]

Posted: 28 Jan 2019, 20:18
by DeBelsch
Ok thanks

Re: [64x] Enigmatica 2 [MC1.12]

Posted: 28 Jan 2019, 22:30
by Novamanga
So I've actually been working on Chisel for the last 3 weeks. I have now added it to the Enigmatica downloads plus a few other 1.12 packs I look after. I will post separate patches in the Chisel mod thread tomorrow.

Enjoy :)

Novamanga

Re: [64x] Enigmatica 2 [MC1.12]

Posted: 30 Jan 2019, 18:11
by DeBelsch
Thanks alot :) I have another question. Is it just me or a the texture broken when i look at recipes from jei since last update?

Re: [64x] Enigmatica 2 [MC1.12]

Posted: 30 Jan 2019, 20:48
by Novamanga
If Enigmatica has updated download the new JEI files from the JEI thread. I am away from home till next week and will update the packs then.

Re: [64x] Enigmatica 2 [MC1.12]

Posted: 05 Feb 2019, 13:52
by Novamanga
Updated all packs to use the new JEI. Fixes the Thaumcraft GUI issue highlighted on the Thaumcraft thread.

Re: [64x] Enigmatica 2 [MC1.12]

Posted: 08 Feb 2019, 21:10
by Alafian
Hello, I have a little problem with the textures of Cooking for Blockheads. If you connect several blocks with each other, mistakes will occur in the textures. If you only put one block, nothing happens.

Re: [64x] Enigmatica 2 [MC1.12]

Posted: 09 Feb 2019, 06:09
by Novamanga
Hi Alafian, the counter textures for Cooking for Blockheads do not have separate texture files but use the vanilla textures to create the images you see. Therefore the problem you are seeing is the mod not creating the textures correctly. This may happen the first time you activate the texture pack. Sometimes the texture atlas does not form properly. Quit out of the game completely and restart. With the texture pack already selected you should find the images will now be ok. If not try adding more RAM to Minecraft. If the fault does not go away try it without the texture pack. If the problem is still there then it is a problem with the mod.

Hope this helps,

Novamanga

Re: [64x] Enigmatica 2 [MC1.12]

Posted: 05 Mar 2019, 05:22
by Mediicus
Tried building a mob farm using Extra Utilities 2's Dark Glass. Unfortunately, with the current rendering, it is not showing up as clear, but is dark, making me unable to see what is going on. Turning off the resource pack makes it show correctly.

Edit: If it matters, I'm playing on the Light pack (friends on the server have worse computers than I do).

Re: [64x] Enigmatica 2 [MC1.12]

Posted: 05 Mar 2019, 05:36
by Mediicus
If it helps, here's some screenshots:

First: Vanilla BD craft on, mod pack off:
Image


And, with the mod resource pack on:
Image

Re: [64x] Enigmatica 2 [MC1.12]

Posted: 05 Mar 2019, 10:24
by Novamanga
Found an issue with the extra utils textures. Fixed the problem, also added a new download for the Light version. This removes unused textures.