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Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 27 Jan 2020, 12:58
by Novamanga
Updated my downloads for Tekxit3.

Added - FTB Lib, Quark, Redwoods (Made using textures from Extra Biomes. Credit to HanFox) and Yabba

Updated - Chisel and Ender IO

Enjoy :)

Novamanga

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 27 Apr 2020, 21:48
by ludal37
Thanks for you job.
Is it possible to add hexxit gear ? The design existed for thief, tribal and scale armors but not for sage. I tried to do it by myself but failed. Is there a tuto to explain how to update a pack ?

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 27 Apr 2020, 22:49
by Novamanga
Added Hexxit Gear to the downloads. There is no Sage gear though. Just used the old textures from before. Also updated Ender IO.

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 28 Apr 2020, 06:41
by ludal37
Very nice, it was fast ! Thanks

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 31 May 2020, 20:31
by PhileasFogg3
HanFox wrote:
26 Jul 2019, 10:07
umbacano77 wrote:
26 Jul 2019, 02:45
Every time I try to use this patch it crashes my game or just doesn't work, any fix?
If your client crashes or the textures stay default then assign more RAM to your client or use lower resolution textures.
How much RAM do you have allocated. I have allocated 10GB of RAM and I am using x128 textures... surely I dont need that much.
Every time I load the texturepack (patch and defualt) it goes back to normal textures

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 01 Jun 2020, 00:28
by Novamanga
Use the 64x patch and use f3 to see how much RAM is being use. Then add up to double for the 128x patch. Then it still might not work. Using any 128x mod pack patch varies between different computers. Some people have no issues where as other with monster computers can't get it to work. Sorry I can't be of more help.

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 01 Jun 2020, 19:29
by PhileasFogg3
Ok thanks for your help!

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 21 Jan 2021, 13:19
by Infinitespeed
Not sure what is causing an issue with this patch and Chisels Antiblocks, but seemingly the antiblocks refuse to render correctly when placed, nothing to do with Optifine or it's options, as the blocks render fine with the patch off whether or not Optifine is in the mod set.
64x 1.12 Tekxit 3
Chisel ver. 1.12.2 - 1.0.2.45
2021-01-21_22.56.42.png
2021-01-21_22.57.47.png

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 22 Jan 2021, 12:49
by Novamanga
I tested it on my computer and it works fine. Are you using the latest patch?

Re: [128x - 32x] Tekxit [MC1.7 & MC1.12]

Posted: 22 Jan 2021, 18:17
by Infinitespeed
Oh you right, seems I must've modified an old version of the patch after throwing in some textures for other added mods and didn't realize, all good here now aha.