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Re: Feedback on PureBDcraft 1.13

Posted: 27 Jul 2018, 21:15
by Skwayn
Hi!

I've been a fan of your work for years and I thank you for this magnificent Pack.

But can you please tell me why you changed oak wood's color?
It's been the same for so long and it was perfect. But now it just doesn't go well with any other block.

It doesn't go well with stone/cobblestone. It doesn't go well with torches/chests/crafting tables/etc. It doesn't even go well with oak logs...
And I think it's waaaaayy too close to birch wood.
Please just take a look at the village pics I added below.

This isn't a insult comment or anything, I am just trying to understand the reason behind this change that imo wasn't needed.

Other than that I love the new blocks.

Thanks.

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Re: Feedback on PureBDcraft 1.13

Posted: 31 Jul 2018, 23:58
by SuperAlex25
I really love this pack, especially with the add-ons and customizations. But one thing that bothers me is the clouds. With 3d clouds on they look weird, and when they're 2d they just look off. Maybe make clouds that are still blocky but with a little more detail? It would look way better.

Re: Feedback on PureBDcraft 1.13

Posted: 01 Aug 2018, 10:06
by HanFox
I looked at the clouds recently, and due to how they work there really isn't much of a fix for them.

Basically, every pixel of the cloud texture makes a block of cloud. (i.e. each pixel is all 6 faces of a cube, rotated in dumb ways, because Mojang...). The whole thing is then stretched massively over the sky and then just repeats.

Basically as you upscale you only get an extra pixel or two for each part of the clouds so there's really no way to add any real detail.

The real "fix" would be to delete the texture in Pure and just go back to vanilla clouds.

Re: Feedback on PureBDcraft 1.13

Posted: 01 Aug 2018, 21:50
by SuperAlex25
That’s what I did, kind of. (I made a pack that I put over it using novaskin) Maybe just remove the transparency? That would fix the 3D problem.

Re: Feedback on PureBDcraft 1.13

Posted: 01 Aug 2018, 21:55
by SuperAlex25
I don’t really know if you changed the ender dragon texture but it seems to have more purple parts and less gray parts. I think it looks really cool, but if you didn’t change the texture and I just haven’t noticed it, it still looks nice.

Re: Feedback on PureBDcraft 1.13

Posted: 10 Aug 2018, 20:30
by HanFox
The pack has been updated, which fixes a handful of bugs.

We're aware about the new coral from the snapshots and that will be added later. Probably when OptiFine is released as we may need to do fixes for OF.

Re: Feedback on PureBDcraft 1.13

Posted: 12 Aug 2018, 11:01
by zack11111111119
a preview version of optifine is out now
http://adf.ly/404181/optifine.net/adloa ... alpha8.jar
just thought id let you know (i don't expect any work on ExOF addon yet for obvious reasons)

Re: Feedback on PureBDcraft 1.13

Posted: 12 Aug 2018, 11:02
by HanFox
zack11111111119 wrote:
12 Aug 2018, 11:01
a preview version of optifine is out now
We know there's a preview version, but things are expected to change in OptiFine so we're waiting until it's actually released proper.

Re: Feedback on PureBDcraft 1.13

Posted: 12 Aug 2018, 13:42
by InboundBark49
Please add the old styled log tops for all wood types into the customiser, plus maybe a way to toggle whether you want the 3D model or 2d sprite in your inventory such as boats, minecarts, torches, cauldron, brewing stand, etc

Re: Feedback on PureBDcraft 1.13

Posted: 22 Aug 2018, 15:59
by HanFox
If anyone was disappointed by the font changing in the latest release the TTF Font Addon is now available to re-add that feature: https://bdcraft.net/downloads/purebdcra ... ont-addon/

Also, we're aware MC1.13.1 is out with a few new coral textures. We'll update soon to support them.