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Re: Feedback on PureBDcraft 1.13

Posted: 24 Aug 2018, 18:55
by HanFox
We've released r4 today for the new coral and to fix a few bugs.

Also the oak is now back to being the old colour. It was a mistake to change it. If you prefer the new more vanilla colour that is now available on the customiser instead.

Re: Feedback on PureBDcraft 1.13

Posted: 27 Aug 2018, 22:07
by MarzAt8
This version of the resource pack does weird stuff to my game. It makes everything turn into 00000's and the error texture. Any idea what's going on there? It doesn't happen with any of the other three resource packs I tried.
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Re: Feedback on PureBDcraft 1.13

Posted: 27 Aug 2018, 22:11
by HanFox
Try assigning more RAM to Minecraft or use lower resolution textures.

Re: Feedback on PureBDcraft 1.13

Posted: 02 Sep 2018, 17:31
by BlueTheSilkwing
There is an issue with waterlogged trapdoors showing like this: https://imgur.com/a/DaOozve
Please fix this! It would be very appreciated!

Re: Feedback on PureBDcraft 1.13

Posted: 02 Sep 2018, 18:40
by HanFox
BlueTheSilkwing wrote:
02 Sep 2018, 17:31
There is an issue with waterlogged trapdoors showing like this: https://imgur.com/a/DaOozve
Please fix this! It would be very appreciated!
Interesting. Is the oak trapdoor the only one with the issue? We'll definitely look at fixing it for next release though.

Re: Feedback on PureBDcraft 1.13

Posted: 03 Sep 2018, 14:09
by zack11111111119
I know it's not for the main pack but could the tech addon for PureBD also display Redstone power levels, or make a new addon for it?

Many thanks,

Re: Feedback on PureBDcraft 1.13

Posted: 05 Sep 2018, 23:55
by Romaq
OptiFine 1.13.1 HD U E3 beta5 was released yesterday so the ExOF for 1.13.x can be tested if this isn't already being done. I know you guys want a *GOOD* release, so it's cool if you've already been doing that and want to quash all the buggy stuff first before doing a 1.13 release. :) I'm so freakin' excited and happy to have BDCraft again! Oh, and one of our server players said she became a supporter of BDCraft as she's using it now too. Way cool!

Re: Feedback on PureBDcraft 1.13

Posted: 06 Sep 2018, 20:36
by HanFox
Romaq wrote:
05 Sep 2018, 23:55
OptiFine 1.13.1 HD U E3 beta5 was released yesterday so the ExOF for 1.13.x can be tested if this isn't already being done. I know you guys want a *GOOD* release, so it's cool if you've already been doing that and want to quash all the buggy stuff first before doing a 1.13 release. :) I'm so freakin' excited and happy to have BDCraft again! Oh, and one of our server players said she became a supporter of BDCraft as she's using it now too. Way cool!
OptiFine is slightly broken currently, and a lot changed we weren't aware of between MC1.12 and MC1.13. So yes, we're waiting for a stable OF release (its changelog literally says stuff is broken and untested, so it's not worth the rush).

As for your friend becoming a Supporter, that's always nice to hear ;)

Re: Feedback on PureBDcraft 1.13

Posted: 06 Sep 2018, 23:06
by Romaq
Ah, ok. I noticed BDCraft grass spilling onto dirt but not grass path, and "grass" entities including clover is gray, so... yeah, things are still weird in OF. I'm very excited to see what kinds of things you guys pull off when you have something stable to work with.

Re: Feedback on PureBDcraft 1.13

Posted: 19 Oct 2018, 10:05
by HanFox
r5 has been released for MC1.13.

It fixes a few minor bugs and all the OptiFine issues. Make sure you're using the latest version of OptiFine before reporting any issues.