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Re: Feedback on PureBDcraft 1.13

Posted: 13 Jan 2019, 22:31
by krus
Is there a way to change the colour of my water textures to what it was before 1.13 before the ocean biome changes? I really liked the turquoise water.

Re: Feedback on PureBDcraft 1.13

Posted: 14 Jan 2019, 01:40
by HanFox
krus wrote:
13 Jan 2019, 22:31
Is there a way to change the colour of my water textures to what it was before 1.13 before the ocean biome changes? I really liked the turquoise water.
enderkitsune, has supplied a tweak (that requires OptiFine) here.

Re: Feedback on PureBDcraft 1.13

Posted: 01 Feb 2019, 03:27
by kKhalifa
Any plans for a "bushy" leaves in the 3D blocks add-on?

Re: Feedback on PureBDcraft 1.13

Posted: 02 May 2019, 20:51
by MauveCloud
HanFox wrote:
01 Aug 2018, 10:06
I looked at the clouds recently, and due to how they work there really isn't much of a fix for them.

Basically, every pixel of the cloud texture makes a block of cloud. (i.e. each pixel is all 6 faces of a cube, rotated in dumb ways, because Mojang...). The whole thing is then stretched massively over the sky and then just repeats.

Basically as you upscale you only get an extra pixel or two for each part of the clouds so there's really no way to add any real detail.

The real "fix" would be to delete the texture in Pure and just go back to vanilla clouds.
Looking at https://bugs.mojang.com/browse/MC-8779 I'm not sure upscaling would even give you that much. Might I suggest officially removing clouds.png from upcoming revisions of PureBDCraft java?

https://bugs.mojang.com/browse/MC-38147 seems to indicate that version 1.6.4 was able to handle partial transparency better, but when I tried it (and the matching PureBDCraft texture pack), I still saw problems with the clouds.