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How does Pure BD have so many Paintings?

Posted: 06 Nov 2018, 08:27
by PangysAGHA
I'm just putting together my own texturepack right now for personal use including some of my favourite textures from different packs and I realised that Sphax has way more than usual!
How do they do that? I thought you were restricted to the number in the original file.
On the topic how do you allow higher resolutions as well? One problem I'm running into is the difference between the 16bit default textures and say, Sphax's 32bit textures that I currently have downloaded. Anyway I can have both?
Preferably could somebody whose on the team working on the texturepacks answer this?
Thanks.

Re: How does Pure BD have so many Paintings?

Posted: 06 Nov 2018, 11:08
by HanFox
When the extra paintings were first added there were mods that made use of the full space and even allowed larger painting spritesheets.

I'm unsure of any mods that do it now, however. Someone mentioned Bibliocraft once, but I never checked.

If you wanted to mix resolution of paintings you'd need to upscale any of the 16x ones and place them on 32x sheet in the correct position.

Re: How does Pure BD have so many Paintings?

Posted: 08 Nov 2018, 12:58
by PangysAGHA
makes sense. I assume you're saying they all must be the same resolution throughout. I get it. Problem is that the smaller textures and especially the alphabet textures get blurry when I upscale them. irritating because I started this project with replacing the current enchantment alphabet with the daedric alphabet customly rather than finding a skyrim texture pack. Now I can't upscale it properly with the 32x standard I'm using now.
I'm usually quite good with Photoshop but upscaling has always alluded me. Especially when dealing with pixel art.
Any suggestions?

Re: How does Pure BD have so many Paintings?

Posted: 08 Nov 2018, 13:07
by HanFox
If you have later versions of PhotoShop "Preserve Details 2.0" can work quite well.

Otherwise Nearest Neighbour will just scale every pixel linearly (i.e. 1 pixel when doubled in height and width will become 4 instead).