[Bug] 3D Swords

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Post 19 Mar 2015, 22:50 

Ok here is the fix to let it look like in the previous version:
  • - go to the item-folder in the PureBDcraft More 3D Items.zip archive
    - find the 5 *_sword.json files and extract them
    - then open them with your favorite text editor (I use notepad ++)
    - scroll down to the end of the file with the title "display"
    - in the "thirdperson" section do the following changes:
    • change it from so:

      Code: Select all

      "display": {
          "thirdperson": {
              "rotation": [ 0, 90, 55 ],
              "translation": [ 0, 1.25, -3.1 ],
              "scale": [ 0.85, -0.85, 0.85 ]
          },
      
      to so:

      Code: Select all

      "display": {
          "thirdperson": {
              "rotation": [ 0, -90, 125 ],
              "translation": [ 0, 1.25, -3.1 ],
              "scale": [ 0.85, 0.85, 0.85 ]
          },
      
      in "scale" the minus sign is removed (maybe there are no negative numbers allowed anymore)
      in the "rotation" section I rotated it back to the original angle
    - save the files and drag and drop them back to the PureBDcraft More 3D Items.zip archive (be sure you drop them in the item-folder
I have realized that the swords are upside down. If you want to let them look like in vanilla minecraft
then use this code fragment instead:

Code: Select all

"display": {
    "thirdperson": {
        "rotation": [ 0, 90, -35 ],
        "translation": [ 0, 1.25, -3.1 ],
        "scale": [ 0.85, 0.85, 0.85 ]
    },
But I think it looks better with the lighted side up to the sun.
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