Can't use 512x after switch to resource pack

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Post 22 Jul 2013, 00:34

So i gave minecraft 16gb's ram but I still cant use the sphax 256 texture pack. I can use other texture packs like R3D craft 256 , and other textures. just not sphax.
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Post 26 Jul 2013, 05:56

Welp I allocated 30 gb and still couldn't switch to 512. I can run battlefield 3 with 3 monitors but not minecraft :P come on notch
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Post 26 Jul 2013, 06:30

Have you tried to delete the "mcpatcher/ctm/clay" folder?

How can you allocate 16GB or 30GB of RAM... How much RAM do you have? And how much VRAM (dedicated RAM for your video card) do you have?

Is the 128x works for you?

Be sure to test 128x before 256x and 512x....
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Post 26 Jul 2013, 06:38

I have 32gb of ram I only have 4gb of VRAM. 256 work fine with max optifine settings but 512 just switches back to vanilla. I don't use mcpatcher, isn't that a program? I'll look for the file though. To be honest though 256 is probably good enough lol.
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Post 26 Jul 2013, 06:45 

Optifine also uses the files contained in the "mcpatcher" folder ;)

I think you simply don't have enough VRAM to run 512x. By deleting the clay folder orthe whole mcpatcher folder, you'll probably be able to run 512x but without connected clay textures (if you delete "clay" folder) or any feature like randomobs, ctm, sky, etc if you delete the whole "mcpatcher" folder
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Post 26 Jul 2013, 06:51

Alright I would check how much VRAM is being used but riva statistics tuner can't work with 64bit programs. So ill just go with 256 thank for responding.
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Post 26 Jul 2013, 08:29

Sphax It worked i deleted the "mcpatcher/ctm/clay" folder and it works thank you so much <3
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