Combo Texture Packs

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Post 17 Jan 2023, 21:36

Fabric 1.19.2. I've been trying to utilize PureBD to fill in 'missing' mod textures while utilizing another semi-realistic texture pack as the base. I thought that load order would solve things by PureBD first then the other texture pack loading second, overriding the textures BD put in. While this only partially has to do with BD, I've been noticing that all of the textures are getting stitched together, ala PureBD cobblestone texture next to semi-real regular stone texture.

I wanted to solve this by potentially deleting textures in PureBD, but I'm not even sure where to start. I'm wondering if there are any other possible ideas to getting BD to fill in missing textures but not override the ones already in.

When I've loaded BD second and the other texture pack first, BD takes precedence the way it should.

As a side-note, the other texture pack DOES include textures for the ones that BD is overriding.

Any ideas would be greatly appreciated! Thank you!

Image of what I'm describing:

https://ibb.co/1Zv8zT9
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Post 18 Jan 2023, 09:46 

PureBDcraft supplies some random textures via blockstates which other packs won't automatically override.

You'll need to go through the blockstates folder and remove any blocks you're having issues with:

Code: Select all

/assets/minecraft/blockstates
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