[HELP] Replaced with new JSON file, still appears as default

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Post 18 Mar 2014, 22:19

I made my model but when adding the JSON file it doesn't change the model. It stays default.

Image

Json File
https://www.dropbox.com/s/w7xebgiwtucj6 ... enser.json

BDC3D model

https://www.dropbox.com/s/vuxl18w47n7bl ... nser.bdc3D
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Post 19 Mar 2014, 12:28

You've just probably not put it in the right place or named it correctly
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Post 19 Mar 2014, 14:44

The dispenser by default uses the "cube" model so what you'll need to do is navigate to models\blocks and make a new JSON file and name it "dispenser" and put in it

Code: Select all

{
    "variants": {
        "down":  { "model": "cube" },
        "up":    { "model": "cube" },
        "north": { "model": "cube" },
        "south": { "model": "cube" },
        "west":  { "model": "cube" },
        "east":  { "model": "cube" }
    }
}
then replace "cube" with whatever model you want it to use instead.
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Post 19 Mar 2014, 16:50

DarkBlueLink wrote:The dispenser by default uses the "cube" model so what you'll need to do is navigate to models\blocks and make a new JSON file and name it "dispenser" and put in it

Code: Select all

{
    "variants": {
        "down":  { "model": "cube" },
        "up":    { "model": "cube" },
        "north": { "model": "cube" },
        "south": { "model": "cube" },
        "west":  { "model": "cube" },
        "east":  { "model": "cube" }
    }
}
then replace "cube" with whatever model you want it to use instead.
Yeah could you be more clear on this? I'm having the same problem to where when I model a block and put it in the blocks/meshes folder, nothing happens, and when I put it in the blocks folder, the game crashes.
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Post 19 Mar 2014, 17:07 

Look at my answer here:
http://bdcraft.net/community/cubik/how- ... t2032.html

I think I explained it quite well there :)
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BDcraft Admin
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Post 21 Mar 2014, 11:27

There are 2 different JSON files in Minecraft.

The ones in the "block" folder are the description of each block. Those json allow the game to know what meshes it needs to load.

The ones in the "meshes" folder are the actual block models.
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