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Texturing OBJ models

Posted: 04 Apr 2015, 20:34
by rotebay
Hello, I've got Qubicle 2.0 and since it's possible to export models as OBJ i wanted to use both qubicle and qubik to do minecraft models, but when I export OBJ into cubik and then select texture that was exported from qubicle 2.0 it doesnt work at all.

Image

Here you can see my export config and the model that i've made with Qubicle 2.0, next picture is imported model with selected texture which was exported from Qubicle 2.0.

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Doing texture for each part (over 150 blocks) is almost impossible and would take ages. So here's my question, is it possible to do that faster?

Re: Texturing OBJ models

Posted: 04 Apr 2015, 21:21
by Sphax
Cubik import OBJ via voxelization which lose the textures coordinates.

In the future, it's planned that Cubik can import and export Qubicle Files (QEF format)

Re: Texturing OBJ models

Posted: 04 Apr 2015, 21:55
by rotebay
I see, so in the future, means sometimes soon or later?

Re: Texturing OBJ models

Posted: 04 Apr 2015, 22:01
by Sphax
Sooner or later... In 0.94 or 0.95
Can't say yet when

Re: Texturing OBJ models

Posted: 29 Apr 2015, 15:50
by rotebay
So is there any way, to come this around for now?

Re: Texturing OBJ models

Posted: 29 Apr 2015, 20:22
by Sphax
The only way currently is to import obj and obj and re texture in Cubik

Re: Texturing OBJ models

Posted: 11 May 2015, 14:45
by weshuiz13
i have a other problem i want cubic pro but cuz i live in a other country my parents whont let me buy it and the problem is i have hire some obj files i want to turn it in minecraft modles but dont wana pay the lite version dont have that suport :( plz help me

Re: Texturing OBJ models

Posted: 29 Apr 2016, 19:56
by jonasjonas2
This is something I want very badly.

Re: Texturing OBJ models

Posted: 14 Oct 2016, 18:27
by qnom
rotebay wrote:
Doing texture for each part (over 150 blocks) is almost impossible and would take ages. So here's my question, is it possible to do that faster?

This would come in very handy, please make it happen, Sphax!