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Support for formats less than 512x512

Posted: 17 Apr 2015, 15:08
by Zorigami
In trying to create a 32x32 animation, I was unable to do it directly in Animaker. Instead, I had to do everything in 512x512, and then shrink it later on. Is there something I'm missing, or is 512 the only resolution available? (Also, when I play the 32x1024 sprite sheet in Animaker, it shows up tiny in the top left corner.

Re: Support for formats less than 512x512

Posted: 18 Apr 2015, 05:48
by Sphax
512x512 is the biggest resolution that Minecraft can handle. Currently you must resize the exported textures of Animaker to the resolution you want. Knowing it's a downscale, you do not lose quality.

For the last problem, I think you've found a bug... I add it to the bugs list and it will be fixed in a future version. :)

Re: Support for formats less than 512x512

Posted: 27 Apr 2015, 22:44
by YannikPipek
You really should add less than 512x512 since downscale is not an option for everything since it will destroy the pixel sharpness (more or less dependent on the effect) so especially for non professional people that might be an problem. Also ppl. with slow pc's might find it difficult to run 512x512 animated texture if the texture is used on an more common block.

Re: Support for formats less than 512x512

Posted: 28 Apr 2015, 06:34
by Sphax
Other resolutions will be added.
However, you can resize (downscale) renders with pixel proximity instead of bilinear filtering or other filters in most Graphical software ;)

Re: Support for formats less than 512x512

Posted: 18 May 2015, 00:44
by YannikPipek
Great, thanks for adding it.