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Re: [MC1.10 - 1.14] Extra OptiFine

Posted: 13 Feb 2020, 18:20
by nyther
EDIT: Figured out the issue. Was not with BDCraft.

Re: [MC1.10 - 1.15] Extra OptiFine

Posted: 15 Feb 2020, 20:27
by Ario
Hi guys,for some reason the Smooth Diamond Sword is bugged, I'm using the 1.14 version and when I rename it on the anvil it turns into a black/pink pixel square, I just don't get it, can somebody please help me with this issue? Thnks a lot...

Re: [MC1.10 - 1.15] Extra OptiFine

Posted: 15 Feb 2020, 20:28
by HanFox
Ario wrote:
15 Feb 2020, 20:27
Hi guys,for some reason the Smooth Diamond Sword is bugged, I'm using the 1.14 version and when I rename it on the anvil it turns into a black/pink pixel square, I just don't get it, can somebody please help me with this issue? Thnks a lot...
Have you actually redownloaded the main pack for MC1.14? It got an update at one point that changed the structure of a lot of the alternative files.

Re: [MC1.10 - 1.15] Extra OptiFine

Posted: 16 Feb 2020, 06:33
by GalaxyMaster88
Hey so the neptune armour isn't working but the elytra colours do. i'm on 1.15 btw any one have answers/.

Re: [MC1.10 - 1.15] Extra OptiFine

Posted: 16 Feb 2020, 09:32
by HanFox
GalaxyMaster88 wrote:
16 Feb 2020, 06:33
Hey so the neptune armour isn't working but the elytra colours do. i'm on 1.15 btw any one have answers/.
OptiFine for MC1.15 is in a pre-release state and the changelog clearly states " - other features may also not be working correctly".

CIT armour textures are currently broken: https://github.com/sp614x/optifine/issues/3318

Re: [MC1.10 - 1.15] Extra OptiFine

Posted: 25 Feb 2020, 22:34
by HalLeopern
All of the concrete powder blocks and podzol should have transitions between blocks (like sand and grass)

Re: [MC1.10 - 1.15] Extra OptiFine

Posted: 10 Apr 2020, 07:18
by GrimmDZ
Hey! I was wondering when the armor it will work for 1.15.2. I have tried it but it doesnt work, is it because the optifine 1.15.2 is in preview?

Re: [MC1.10 - 1.15] Extra OptiFine

Posted: 10 Apr 2020, 07:22
by HanFox
GrimmDZ wrote:
10 Apr 2020, 07:18
Hey! I was wondering when the armor it will work for 1.15.2. I have tried it but it doesnt work, is it because the optifine 1.15.2 is in preview?
It'll work whenever OptiFine fix it.

Re: [MC1.10 - 1.15] Extra OptiFine

Posted: 10 Apr 2020, 09:15
by GrimmDZ
HanFox wrote:
10 Apr 2020, 07:22
GrimmDZ wrote:
10 Apr 2020, 07:18
Hey! I was wondering when the armor it will work for 1.15.2. I have tried it but it doesnt work, is it because the optifine 1.15.2 is in preview?
It'll work whenever OptiFine fix it.
Okay thanks

Re: [MC1.10 - 1.16] Extra OptiFine

Posted: 07 Sep 2020, 18:55
by Romaq
It might be interesting if there were an option to have gold armor look more like Piglin armor, if so named properly, now that wearing gold armor is a "thing" as a disguise to avoid Piglin aggro.