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Re: Construct's Armory

Posted: 06 Oct 2018, 20:08
by Catrabbit499
I don't have the time right now, but after I finish my patchwork AbyssalCraft retexturing from various BDCraft sources I'll try my hand at making existing textures fit the pattern of this mod.

Re: Construct's Armory

Posted: 03 Mar 2019, 16:03
by Tatankasa
Hey! Just wanted to express my interest in this, I'm enjoying Construct's Amory and would love to see a BDcraft pack for it! :)

Re: Construct's Armory

Posted: 16 May 2019, 04:21
by PDelta41
I don't know what program was used to create these models. but I'm pretty sure it wasn't Blender. It somehow manages to UV map the textures in such a way that increasing the resolution of the texture results in only the upper left corner of the texture being mapped to the model; in other words, it uses a pixel count to map, rather than the extents of the image.

Re: Construct's Armory

Posted: 02 Jun 2019, 02:43
by Palejack
PDelta41 wrote:
16 May 2019, 04:21
in other words, it uses a pixel count to map, rather than the extents of the image.
Is there any possible way this can be done with json? I didn't think that was possible... I am guessing the mod author is mapping the textures directly in java? If so... that's some commitment. :o

Re: Construct's Armory

Posted: 02 Jun 2019, 10:41
by botaxalim
you could use Tabula https://minecraft.curseforge.com/projec ... ft-modeler
althou i havent check it yet are they work for every minecraft model, and i dont have any skill with 3d model.

i think you can make something become 3d with json, were i working with texture, sometimes i stumble , there json modification files to make stuff look 3d