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Re: [512x] Thaumcraft 4 - The new era of magic!

Posted: 11 Feb 2015, 23:54
by Llama Farmer
crumbl3d wrote:
Sparkst3r wrote:
crumbl3d wrote:
What PSD are they from. I'm looking at the Wood.psd in Unsorted and they are bad and not the ones from LlamaFarmer's patch.
https://github.com/crumbl3d/Sphax-Thaum ... erwood.psd
Yes but that one doesn't have the top which was retraced. I know I'm confusing, I confuse myself sometimes ... :D
Wait, are you guys looking for this?

Re: [512x] Thaumcraft 4 - The new era of magic!

Posted: 12 Feb 2015, 08:33
by crumbl3d
Llama Farmer wrote:
Wait, are you guys looking for this?
Yees! Also please post any other PSDs you have from the patch! :)

Re: [512x] Thaumcraft 4 - The new era of magic!

Posted: 12 Feb 2015, 08:59
by maxtillentine
https://imgur.com/Rd7QY7A,yl1tetv,GDdZe ... Xb,KtON3vK

So, this some of screenshots, Laurae, you was askin. If you like it, or not - just write, i'll redo them.
Sorry, i can only make a screenshot, not about to convert or something: everyone have it's own talents, i just grief a little about i cannot feed the team with my homemade chicken liver truffeled pate)

By the way, pech textures isn't ready yet, so, picture is spoiled for now. i drop it here, just cause i can)))) Also not sure about screenshot with infusing altar: blocks are different by style, it cuts the eye. Looks like need to deside about arcane blocks styling, after that to implement screenshot. If you ask me, i know one goddess of block's arts... ^.^
I found silverwood screenshot is ok, but little bit not sure about greatwood. Standalone tree? Well, as i writted, just say, i'll remake)
Err, almost forget: i desided not to make research related screenshots, cause GUI is not ready yet.

Re: [512x] Thaumcraft 4 - The new era of magic!

Posted: 12 Feb 2015, 10:35
by Sparkst3r
Llama Farmer wrote:
Wait, are you guys looking for this?
Llama D: I spent all evening last night re-retracing that :P

Re: [512x] Thaumcraft 4 - The new era of magic!

Posted: 12 Feb 2015, 10:36
by crumbl3d
Sparkst3r wrote:
Llama Farmer wrote:
Wait, are you guys looking for this?
Llama D: I spent all evening last night re-retracing that :P
I don't want to tell you but ... I TOLD YOU SO! :D

Re: [512x] Thaumcraft 4 - The new era of magic!

Posted: 12 Feb 2015, 11:12
by Llama Farmer
Sparkst3r wrote:
Llama D: I spent all evening last night re-retracing that :P
:D Sorry... I came running (logging in) as fast as I could to post it before you'd start re-retracing! :P

-- 12 Feb 2015, 19:12 --

Also, here are the only other PSDs I made:

Re: [512x] Thaumcraft 4 - The new era of magic!

Posted: 12 Feb 2015, 11:15
by Sparkst3r
Either way I cleaned up Llamas psd and added it to the silverwood.psd and pull requested it.

Re: [512x] Thaumcraft 4 - The new era of magic!

Posted: 12 Feb 2015, 11:42
by maxtillentine
Laurae, as well, researchable texture is called now researchtable2, it is from thaumcraft jar. That's why this gui misssing in your latest patch. Also, i feel strange about all those non-related files, i am finding inside resourcepack folders. Some cleanup?)

Re: [512x] Thaumcraft 4 - The new era of magic!

Posted: 12 Feb 2015, 15:04
by KeddoXZ
So you need all the .PSD files that have been made for this patch. It means mine .PSD files too then? Well anyways I'll leave a link to my .PSD files. In that folder I place every single of my Thaumcraft 4 .PSD files and sometimes zip them with PNG versions of the textures too. If I haven't already told about making the foci icons here I say it now. I'll try to get them finished this weekend.

Re: [512x] Thaumcraft 4 - The new era of magic!

Posted: 12 Feb 2015, 16:23
by crumbl3d
KeddoXZ wrote:
If I haven't already told about making the foci icons here I say it now. I'll try to get them finished this weekend.
Excellent! That means I don't have to do them! :D