Page 1 of 2

[512x - 32x] Morph [MC1.7, 1.12 & 1.16]

Posted: 13 Oct 2013, 00:21
by PlatinumPunch
Image

Kill a mob and acquire it, turn into it at will.

Download

for MC1.16
Show

for MC1.12
Show

for MC1.7 by Morgsta270
Show

Re: iChun's Morph Mod (128x)

Posted: 14 Oct 2013, 14:45
by mrbysco
looks great

Re: iChun's Morph Mod (128x)

Posted: 15 Oct 2013, 14:42
by Morgsta270
Thanks

Re: iChun's Morph Mod (128x)

Posted: 13 Dec 2013, 00:32
by Mr.Scales
the file structure you forgot to put the folder morph into a folder named assets

Re: iChun's Morph Mod (128x)

Posted: 20 Jan 2014, 16:17
by lifeseeker128
Job well done.

Like said above, file structure. Could also use a more descriptive archive file name, like the version of the mod this patch was created for at the time would help. Minor gripes are minor. One would also argue for lower res versions of the patch, but it's mostly gui's or icons that don't require it until 32 and I have my own method for resizing. Also, style of presentation could use work. Have you tried putting the links in buttons? Otherwise, the patch is missing a few icons from the mod's latest version on 1.6. Take your time, though.

Re: iChun's Morph Mod (128x)

Posted: 19 Feb 2014, 22:13
by Deb8s
can someone plz make a 32x i cant downscale for a few weeks till i get my new computer this one cant do it

Re: iChun's Morph Mod (128x)

Posted: 01 Apr 2015, 19:22
by Sayshal
-snip-

Here are 128x, 64x, 32x, file structure fixed and bad files removed:

Re: iChun's Morph Mod (128x)

Posted: 12 Jun 2015, 17:38
by tommytwotoes
is it for minecraft 1.7.10

Re: iChun's Morph Mod (128x)

Posted: 31 Jan 2016, 14:59
by Maxiride
Sayshal wrote:
-snip-

Here are 128x, 64x, 32x, file structure fixed and bad files removed:
The zip structure posted is:
[code]morph
->assets
-->textures
--->etc[/code]

Shouldn't it be so?
[code]assets
->morph
-->textures
--->etc [/code]


My fault, I read wrong the Morp jar hierarchy.

Re: iChun's Morph Mod (128x)

Posted: 11 Mar 2016, 23:42
by HowlNOX
I figured that this should probably be completely finished so i made the favorite star and fall negate icons :)

I'll work on the rest of them over the weekend. Both of these are meant for 128x and the star is 32x because the default texture is 1/4 the size of the guis so I made it 32x because 32 is is 1/4 the size of 128x.

I hope that made sense :D

please tell me how I did because this is my first time making a texture for a patch.

EDIT

I changed the favorite star a bit and i think it looks better now (it looks better in game)

Show
ImageImage