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Re: [WIP] Pixelmon Mod

Posted: 22 Dec 2013, 23:54
by McGamer1003
KeddoXZ wrote:
Currently I am making first downloads for this WIP patch. For now at least 512x to 128x if I won't get requests for smaller resolution. Well there is preview added and here is link to imgur where I put almost every texture. https://imgur.com/a/CUqEp#0
I would love to see a 64x and a download would be nice. Thank for doing this :)

Re: [WIP] Pixelmon Mod

Posted: 23 Dec 2013, 03:05
by robotthunder500
It would be cool if all the starter pokemon were sphaxified

Re: [WIP] Pixelmon Mod

Posted: 23 Dec 2013, 08:36
by KeddoXZ
McGamer1003 wrote:
I would love to see a 64x and a download would be nice. Thank for doing this :)
Then it will be so. I cant promise that I will get it today finished cause I have alot of resizing to do already I think like over 100 textures already but I'll try. ;)
robotthunder500 wrote:
It would be cool if all the starter pokemon were sphaxified
Well if starter pokemon doesn't have non blocky 3D model yet then it is waste to sphaxify them cause their models are going to change so I think only those non blocky 3D models are worth of making in sphax. But as I said I won't myself even touch to those monstrousities atm. maybe at later date tough.

Re: [WIP] Pixelmon Mod

Posted: 23 Dec 2013, 18:43
by robotthunder500
KeddoXZ wrote:
McGamer1003 wrote:
I would love to see a 64x and a download would be nice. Thank for doing this :)
Then it will be so. I cant promise that I will get it today finished cause I have alot of resizing to do already I think like over 100 textures already but I'll try. ;)
robotthunder500 wrote:
It would be cool if all the starter pokemon were sphaxified
Well if starter pokemon doesn't have non blocky 3D model yet then it is waste to sphaxify them cause their models are going to change so I think only those non blocky 3D models are worth of making in sphax. But as I said I won't myself even touch to those monstrousities atm. maybe at later date tough.
I'm pretty sure all starters are non blocky 3d modeled

Re: [WIP] Pixelmon Mod

Posted: 23 Dec 2013, 19:25
by KeddoXZ
robotthunder500 wrote:
I'm pretty sure all starters are non blocky 3d modeled
Well Bulbasaur isn't in the version I am using to test things but others are and I am lazy to download newest version and I got to get first patches out to tomorrow but still I am not touching them before everything else is finished.

Re: [WIP] Pixelmon Mod

Posted: 23 Dec 2013, 21:17
by NintendoFan37
KeddoXZ wrote:
robotthunder500 wrote:
I'm pretty sure all starters are non blocky 3d modeled
Well Bulbasaur isn't in the version I am using to test things but others are and I am lazy to download newest version and I got to get first patches out to tomorrow but still I am not touching them before everything else is finished.
*cough* ill do it *cough*
... sorry...

Re: [WIP] Pixelmon Mod

Posted: 23 Dec 2013, 22:08
by KeddoXZ
Put downloads up but sadly couldn't get any easy buttons or something to work I am bit sad cause that. :(
Hopefully those urls are enough for now but if anybody can fix my problem please tell me how to so everybody would have easy download.
Merry christmas to everybody! :)

Re: [WIP] Pixelmon Mod

Posted: 23 Dec 2013, 22:17
by Mr.Scales
AWESOME! :D

Re: [WIP] Pixelmon Mod

Posted: 23 Dec 2013, 23:02
by NintendoFan37
KeddoXZ wrote:
Put downloads up but sadly couldn't get any easy buttons or something to work I am bit sad cause that. :(
Hopefully those urls are enough for now but if anybody can fix my problem please tell me how to so everybody would have easy download.
Merry christmas to everybody! :)
woO! and a new batch of pokemon are coming up :)

Re: [WIP] Pixelmon Mod

Posted: 23 Dec 2013, 23:40
by KeddoXZ
NintendoFan37 wrote:
woO! and a new batch of pokemon are coming up :)
Hey! One thing. Please make textures for shiny ones too! ;)