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Re: [WIP] Pixelmon Mod

Posted: 23 Dec 2013, 23:43
by NintendoFan37
KeddoXZ wrote:
NintendoFan37 wrote:
woO! and a new batch of pokemon are coming up :)
Hey! One thing. Please make textures for shiny ones too! ;)
are you serious? if not then i'm delaying these new pokemon...

Re: [WIP] Pixelmon Mod

Posted: 01 Jan 2014, 19:05
by zoxzix
Made a couple of Evolution stone bits, can do more if you like what I did, also was gonna look at tools, if someone could point me at a list of needed textures, I don't think I've seen one, other than NintendoFan37 doing the Pokemon and KeddoXZ doing the PokeBalls

Dawn Stone Shard

Dawn Stone

Re: [WIP] Pixelmon Mod

Posted: 01 Jan 2014, 19:52
by Katezy
these look really cool. been playing pixelmon a little bit for a while now and it's really fun. adding these textures will sure add lots of mroe fun to it even if i'm not too picky about it.

cheers!

Image

Re: [WIP] Pixelmon Mod

Posted: 01 Jan 2014, 20:31
by KeddoXZ
zoxzix wrote:
Made a couple of Evolution stone bits, can do more if you like what I did, also was gonna look at tools, if someone could point me at a list of needed textures, I don't think I've seen one, other than NintendoFan37 doing the Pokemon and KeddoXZ doing the PokeBalls -snip-
I could make list of missing textures but mostly the textures which are not made are not in wip pack aren't made. I will try to add all the textures once in a month or once in a two months its just matter of texture addittions. I need 512x textures cause there is 512x for those who own super computers. :D

Re: [WIP] Pixelmon Mod [512x - 64x]

Posted: 01 Jan 2014, 20:53
by zoxzix
Oh, sorry, I don't know how to resize to 512, made in 128 because that's all I dare let my computer see, for fear of starting a fire within its whirring fans. If someone wants to make 512 textures of the ones I did, or resize them, or something, I don't mind, but I wouldn't know how to go about doing that myself. That being said, I thought you could have 128 images in a 512 pack, and vice versa, otherwise I wouldn't have started...

Anyway, I did the rest of the EV stones.

:)

Evolution Stones and Shards

--Edit--

Oh, other than the Sizing Issue (I'll try to work that out when I have free time, probably just end up making a set of 512 images alongside, but that might take a while because a) I'm a noob, and b) I'd rather try my hand at new textures than go over old. But I will spend a bit of texturing time doing resizing for you) were there any problems? Imgur is a bad site because it resizes, the images were poor quality, the stones weren't recognizable, they were plain bad. I'd like criticism, if you have time to give it. Oh, and I also plan on making the shards smaller. Playing with my new texture in game and it looks silly, with shards larger than the actual final product.

Re: [WIP] Pixelmon Mod [512x - 64x]

Posted: 01 Jan 2014, 21:09
by KeddoXZ
zoxzix wrote:
-snip-
Well I actually don't like those cause they don't represent original items from pokemon games which they kinda should other than shards. Those small details are nice but what program you are using to make these?

Re: [WIP] Pixelmon Mod [512x - 64x]

Posted: 01 Jan 2014, 23:03
by zoxzix
I am using Gimp, and that's fair enough on the representation thing, I was mainly trying to make them more... sphaxy. There's probably tons of people who could have done it while keeping more to the source material, that's for sure. Thanks for your comment. I'll try and mock up a few other items... Maybe a potion shape, and a new shard/stone combo that's more pokemon-ey.

-- 01 Jan 2014, 23:03 --

Here's a quick mock-up of a 512 px drawing by me of an antidote bottle.

Antidote Bottle, 512px

Re: [WIP] Pixelmon Mod [512x - 64x]

Posted: 02 Jan 2014, 17:55
by KeddoXZ
zoxzix wrote:
-snip-
Yeah those textures are nice but not quite sphaxy as I like textures to be. I would recommend using photoshop CS2 which is free and Sphax uses it to make these textures if you need help how to make bdcraft like textures go and watch Sparkst3rs youtube videos here: https://www.youtube.com/user/TheSparkst3r/videos .
I hope you give Photoshop a try cause it is the most easiest to make sphax textures. Without Photoshop I wouldn't be texturing here. :)

Re: [WIP] Pixelmon Mod [512x - 64x]

Posted: 03 Jan 2014, 14:01
by mrbysco
The download buttons aren't to hard to make... Just go too goo.gl and shorten the links and then use

Code: Select all

[download][url=LINK HERE]NAME HERE[/url][/download]
and it should be fine. like this:
I know this because of Aedaeum. he send me this:
Some posts use the download button. I'll demonstrate both for you here.

Code: Select all

[buttons][url=https://www.google.com]Google[/url][/buttons]

Code: Select all

[download][url=https://www.google.com]Google 64x[/url][/download]

Use them as you wish :)

Re: [WIP] Pixelmon Mod [512x - 64x]

Posted: 03 Jan 2014, 14:21
by KeddoXZ
mrbysco wrote:
-snip-
Thanks to you now downloads will be accessible easier. :P