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[512x - 32x] Blood Magic [MC1.7, 1.9 - 1.10, 1.12, 1.16, 1.20]
Posted: 06 Dec 2013, 23:46
by NintendoFan37
Blood Magic
Gruesome? Probably. Worth it? Definitely!
Have you ever picked up a magic mod for Minecraft, and thought that it was too tame? Was there not enough danger involved when creating your next high-tech gadget? Bored with all of those peaceful animals just staring at you without a care in the world? Well then, I am glad you came here!
Blood Magic is an arcane art that is practised by mages who attempt to gather a vast amount of power through utilizing a forbidden material: blood. Even though it does grant a huge amount of power, every single action that is performed with this volatile magic can prove deadly. You have been warned.
Downloads
for MC1.20.1
Show
for MC1.16 by BuggaNoia
Show
for MC1.12 WIP
Show
for MC1.9/1.10 WIP
Show
for MC1.7 WIP
Show
Preview
Show
The Altar
Dungeon Blocks
Utility Blocks
With the new-style GUI
Patchouli and JEI Support
1.7 Version
Thank you ShadowofCubes for the Screenshot!
Changelog
v1.0 - Finished and Released
v0.5 - Added tons of stuff, and updated to 1.21 (Will backport to requested versions when complete)
v0.4 - Added more stuff (Blocks done, most items done)
v0.3 - Began updating to 1.9/1.10
v0.2 - Added new Textures (resized by daverball)
v0.1 - Added almost done WIP and Old Re-sized by Daverball
Credits
CadenDonuts
Sphax
HanFox
NightCroweler
AbelFive
Laruae
Novamanga
Blooberry
Sparkst3r
GrumpyPirate
noobanidus
Hedge
Crumbl3d
Linyor
Thank you to everyone who has helped!
Please tell me if I forgot you
Re: [WIP] Blood Magic
Posted: 07 Dec 2013, 03:48
by Mr.Scales
I can't wait to see it finished good luck
Re: [WIP] Blood Magic
Posted: 07 Dec 2013, 21:02
by Rockawill
looks excellent so far.
You could have used textures from EE2 for the tools, you know the red matter ones?
Anyway great show chap!
Re: [WIP] Blood Magic
Posted: 07 Dec 2013, 21:07
by NintendoFan37
Rockawill wrote:looks excellent so far.
You could have used textures from EE2 for the tools, you know the red matter ones?
Anyway great show chap!
EE2 doesn't have 512x :/
Re: [WIP] Blood Magic
Posted: 07 Dec 2013, 21:28
by Rockawill
to be honest, nobody really uses the 512x anyway
unless you have like 16GB ram.
512x takes up atleast 6GB.
If you are running resonant rise + Sphax with most mods patched thats about 87% of my 8GB.#
it's crazy how much ram minecraft takes up when it has a texture pack...
i can run league on full everything and it takes 1GB at max.
Use the 256x dude, but then again your textures are very nice
-- 07 Dec 2013, 21:28 --
BTW, can you help me out?
I want to know if there is a secret to get that awesome shading that Sphax has.
Do you use blending options or just draw it?
Re: [WIP] Blood Magic
Posted: 07 Dec 2013, 21:31
by NintendoFan37
Rockawill wrote:to be honest, nobody really uses the 512x anyway
unless you have like 16GB ram.
512x takes up atleast 6GB.
If you are running resonant rise + Sphax with most mods patched thats about 87% of my 8GB.#
it's crazy how much ram minecraft takes up when it has a texture pack...
i can run league on full everything and it takes 1GB at max.
Use the 256x dude, but then again your textures are very nice
-- 07 Dec 2013, 21:28 --
BTW, can you help me out?
I want to know if there is a secret to get that awesome shading that Sphax has.
Do you use blending options or just draw it?
aaaannnd caden just sent me EE2 in 512x
and PM me about the second
(and i am doing these for RR, howd'ya know?)
Re: [WIP] Blood Magic
Posted: 08 Dec 2013, 08:55
by banmind
I'm glad that someone is doing this. Blood Magic is such an awesome mod.
Keep up the good work.
Re: [WIP] Blood Magic
Posted: 12 Dec 2013, 22:46
by Redius
Completely agreed, thanks for working on this! I just can't play MC without this texture pack anymore, and having dedicated folks like yourself really enhances all our playing experiences. Thanks again =)
Re: [WIP] Blood Magic
Posted: 13 Dec 2013, 16:00
by Rockawill
You should also use the Red matter armor from EE2?
just a suggestion as they seem very similar and EE2 isn't used anymore.
Re: [WIP] Blood Magic
Posted: 13 Dec 2013, 21:04
by Pesti
Agreed. I would advise you to use as most textures as possible from EE2 because this patch is just one of the best ever. I love these textures so much!