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Re: [WIP] Blood Magic

Posted: 04 Jul 2019, 10:42
by Wayno
Update to 1.12.2 x64?

Re: Blood Magic

Posted: 20 Apr 2020, 00:09
by meuqsaco
Anyone has x64 version? x512 keeps crashing with error "broken aspect ratio and not an animation"

Re: Blood Magic

Posted: 09 Nov 2020, 02:49
by Wayno
Hello,

I have redone the 1.12.2 pack to x64

https://www.dropbox.com/s/xf9uef3zlirrc ... 4.zip?dl=0

Re: Blood Magic

Posted: 05 Apr 2021, 23:08
by apple550
Any chance you could to the add-on Animus as well?

[128x] BloodMagic [MC1.16]

Posted: 27 Sep 2021, 12:59
by BuggaNoia

Blood Magic

I transformed the texture pack for 1.12 (part as e.g. 'Project Ozone' and 'All The Mods' ) created by Novamanga to match BloodMagic-1.16.4-3.1.3-18.jar

Download

for MC1.16
Show
Missings
Feel free to add the missing artworks. These are:

Show
\assets\bloodmagic\gui\jei\arc.*
\assets\bloodmagic\images\entries\alchemy_array: all
\assets\bloodmagic\images\entries\alchemy_table\alchemy_table_gui.*
\assets\bloodmagic\images\entries: all (including subs)
\assets\bloodmagic\models\armor: all, but livingarmour_layer_*.*
\assets\bloodmagic\textures\block\dungeon\dungeon_ore.*
\assets\bloodmagic\textures\block\arc_*.*
\assets\bloodmagic\textures\block\bloodlight.*
\assets\bloodmagic\textures\block\creeping_doubt_*.*
\assets\bloodmagic\textures\block\dungeon_controller.*
\assets\bloodmagic\textures\block\dungeon_seal.*
\assets\bloodmagic\textures\block\liquid_doubt_flowing.*
\assets\bloodmagic\textures\block\liquid_doubt_still.*
\assets\bloodmagic\textures\block\nether_soil.*
\assets\bloodmagic\textures\block\phantomblock.*
\assets\bloodmagic\textures\block\soul_forge.*
\assets\bloodmagic\textures\block\strong_tau_*.*
\assets\bloodmagic\textures\block\weak_tau_*.*
\assets\bloodmagic\textures\entities\overlay: all
\assets\bloodmagic\textures\entities\bloodelytra.*
\assets\bloodmagic\textures\entities\defaultcrystallayer.*
\assets\bloodmagic\textures\entities\nodebeam.*
\assets\bloodmagic\textures\entities\soularrow*.*
\assets\bloodmagic\textures\entities\specter.*
\assets\bloodmagic\textures\entities\zombie_raw.*
\assets\bloodmagic\textures\gui\patchouli_book: all
\assets\bloodmagic\textures\gui\thaumcraft: all
\assets\bloodmagic\textures\gui\alchemytable.*
\assets\bloodmagic\textures\gui\arc_gui.*
\assets\bloodmagic\textures\gui\crucible.*
\assets\bloodmagic\textures\gui\masterroutingnode.*
\assets\bloodmagic\textures\gui\routingfilter.*
\assets\bloodmagic\textures\gui\routingnode.*
\assets\bloodmagic\textures\gui\widgets.*
\assets\bloodmagic\textures\item\alchemic_ribbon_two.*
\assets\bloodmagic\textures\item\alchemic_ribbon_will.*
\assets\bloodmagic\textures\item\alchemic_vial_will.*
\assets\bloodmagic\textures\item\copperfragment.*
\assets\bloodmagic\textures\item\coppergravel.*
\assets\bloodmagic\textures\item\coppersand.*
\assets\bloodmagic\textures\item\corrupted_dust.*
\assets\bloodmagic\textures\item\corrupted_tinydust.*
\assets\bloodmagic\textures\item\crystalline_resonator.*
\assets\bloodmagic\textures\item\doubt_seed.*
\assets\bloodmagic\textures\item\dungeon_tester.*
\assets\bloodmagic\textures\item\fragment_netherite_scrap.*
\assets\bloodmagic\textures\item\furnacecell_primitive.*
\assets\bloodmagic\textures\item\goldfragment.*
\assets\bloodmagic\textures\item\goldgravel.*
\assets\bloodmagic\textures\item\gravel_netherite_scrap.*
\assets\bloodmagic\textures\item\information.*
\assets\bloodmagic\textures\item\ingot_hellforged.*
\assets\bloodmagic\textures\item\intermediatecuttingfluid.*
\assets\bloodmagic\textures\item\ironfragment.*
\assets\bloodmagic\textures\item\irongravel.*
\assets\bloodmagic\textures\item\itemrouterfiltercomposite.*
\assets\bloodmagic\textures\item\itemrouterfilterenchant.*
\assets\bloodmagic\textures\item\labeledalchemic_vial.*
\assets\bloodmagic\textures\item\melee_anointment.*
\assets\bloodmagic\textures\item\plantfibres.*
\assets\bloodmagic\textures\item\primitive_crystalline_resonator.*
\assets\bloodmagic\textures\item\primitive_explosive_cell.*
\assets\bloodmagic\textures\item\primitive_hydration_cell.*
\assets\bloodmagic\textures\item\ritualdivinerdawn.*
\assets\bloodmagic\textures\item\ritualdivinerdusk.*
\assets\bloodmagic\textures\item\sacrificeplate.*
\assets\bloodmagic\textures\item\sand_hellforged.*
\assets\bloodmagic\textures\item\sand_netherite.*
\assets\bloodmagic\textures\item\sanguinereverter.*
\assets\bloodmagic\textures\item\sanguine_scientiem_guide_book.*
\assets\bloodmagic\textures\item\selfsacrificeplate.*
\assets\bloodmagic\textures\item\sentientboots*.*
\assets\bloodmagic\textures\item\sentienthelmet*.*
\assets\bloodmagic\textures\item\sentientleggings*.*
\assets\bloodmagic\textures\item\sentientplate*.*
\assets\bloodmagic\textures\item\simplekey.*
\assets\bloodmagic\textures\item\slate_ampoule.*
\assets\bloodmagic\textures\item\soulscythe*.*
\assets\bloodmagic\textures\item\strong_tau.*
\assets\bloodmagic\textures\item\tauoil.*
\assets\bloodmagic\textures\item\throwing_dagger*.*
\assets\bloodmagic\textures\item\weak_tau.*
\assets\bloodmagic\textures\misc: all
\assets\bloodmagic\textures\models\alchemyarrays: all
\assets\bloodmagic\textures\models\alchemytable.*
\assets\bloodmagic\textures\models\demoncrucible.*
\assets\bloodmagic\textures\models\demoncrystallizer.*
\assets\bloodmagic\textures\models\demonpylon.*
\assets\bloodmagic\textures\models\energybazookamainprojectile.*
\assets\bloodmagic\textures\models\incensealtar.*
\assets\bloodmagic\textures\models\meteor.*
\assets\bloodmagic\textures\models\*routingnode.*
\assets\bloodmagic\textures\models\pillar_*.*
\assets\bloodmagic\textures\models\simpletranscircle.*
\assets\bloodmagic\textures\potions\boost.*

Re: Blood Magic

Posted: 26 Apr 2022, 13:02
by Kaos
any chance this will get updated to 1.16?

Re: Blood Magic

Posted: 26 Apr 2022, 16:10
by NintendoFan37
Kaos wrote:
26 Apr 2022, 13:02
any chance this will get updated to 1.16?
Yup. I will have a lot of free time after three weeks - mod patches that I haven't looked at in a while are back on the agenda! I got a whole spreadsheet even ready.

Re: Blood Magic

Posted: 27 Apr 2022, 18:51
by Kaos
NintendoFan37 wrote:
26 Apr 2022, 16:10
Kaos wrote:
26 Apr 2022, 13:02
any chance this will get updated to 1.16?
Yup. I will have a lot of free time after three weeks - mod patches that I haven't looked at in a while are back on the agenda! I got a whole spreadsheet even ready.
Awesome I look forward to it!
Just started hand-collecting patches for FTB: Oceanblock 1.16 and can't wait to see how great it'll all look Sphax-ified :D

Re: Blood Magic

Posted: 19 Sep 2022, 09:52
by BuggaNoia
Kaos wrote:
26 Apr 2022, 13:02
any chance this will get updated to 1.16?
I made one here already a while ago: work-progress-f8/bloodmagic-t8427.html#p44445

Re: Blood Magic

Posted: 24 Sep 2022, 17:15
by Gavrilla
Made x128 Version for 12.2

128x Blood Magic Patch Beta 1.12 ver2.4.3-105