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Re: [WIP] [128x/64x] [Update! 13 March v0.5] Ars Magica 2

Posted: 28 Mar 2014, 09:27
by Sparkst3r
Sillyman34 wrote:
orrrrrange juuuuice, makes potions now?

Whatever, i'm happy they are finally done, its been a long three months waiting for them :P
It's a weak potion.... so it's not anything special... so orange juice.

im lazy D:

Re: [WIP] [128x/64x] [Update! 13 March v0.5] Ars Magica 2

Posted: 28 Mar 2014, 11:28
by Sillyman34
Thats cool, i like orange juice.. Plus I think chicken stuff makes up for it :P

Re: [WIP] [128x/64x] [Update! 13 March v0.5] Ars Magica 2

Posted: 07 Apr 2014, 15:04
by Eunomiac
Sparkst3r wrote:
Sillyman34 wrote:
don't worry, it works on my computer. For some reason it didnt want to download on my ipad :/

-- 25 Mar 2014, 16:41 --

uggg you forgot the two ive been telling u need to do for the last two months...

Image

Image
But but.... It's hard D:
Might these be helpful?

Image

They're from Thaumcraft 3's main item sheet; thread is here. With a bit of tweaking, I think they'd work nicely as the thin, low-level potions. Unfortunately, I couldn't find anything larger than 128x.

Re: [WIP] [128x/64x] [Update! 13 March v0.5] Ars Magica 2

Posted: 07 Apr 2014, 18:59
by Sparkst3r
Eunomiac wrote:
Sparkst3r wrote:
Sillyman34 wrote:
don't worry, it works on my computer. For some reason it didnt want to download on my ipad :/

-- 25 Mar 2014, 16:41 --

uggg you forgot the two ive been telling u need to do for the last two months...

Image

Image
But but.... It's hard D:
Might these be helpful?

Image

They're from Thaumcraft 3's main item sheet; thread is here. With a bit of tweaking, I think they'd work nicely as the thin, low-level potions. Unfortunately, I couldn't find anything larger than 128x.
Don't worry I think I've already done them :D
And my old TC textures are hideous xD

Re: [WIP] [128x/64x] [Update! 13 March v0.5] Ars Magica 2

Posted: 07 Apr 2014, 21:35
by Sillyman34
They aren't that bad sparky (I'm very wrong)

Great! I have done all the sigils,cand have the block models and the rest of the spell bits to do. If anyone wants to help with the blocks and models that would be great, cos i need to finish the spell bits.

Re: [WIP] [128x/64x] [Update! 13 March v0.5] Ars Magica 2

Posted: 07 Apr 2014, 21:40
by Laruae
I will see what I can actually contribute towards. I do have a 128x water lilly and aum which I can upload.

Re: [WIP] [128x/64x] [Update! 13 March v0.5] Ars Magica 2

Posted: 07 Apr 2014, 22:23
by Sparkst3r
Sillyman34 wrote:
They aren't that bad sparky (I'm very wrong)
It's Pcmastery.

Re: [WIP] [128x/64x] [Update! 13 March v0.5] Ars Magica 2

Posted: 08 Apr 2014, 08:11
by Sillyman34
Definitely sparky, also got PS CS6 :D :D yayyyy

We have got some already laruae, but some time in the near future I may do new ones. But for now I'm throwing out a release adding the sigils and more components. Also some new blocks, and some items.

-- 08 Apr 2014, 18:41 --

look whats coming...

Image

Re: [WIP] [128x/64x] [Update! 8 April v0.6] Ars Magica 2

Posted: 08 Apr 2014, 10:26
by Novamanga
As you have been asking for some help with the models, I've done the Magicians Workbench and the GUI that goes with it.

I also added in the 128x section the Aum, Wakebloom and my take on the Chimerite ore. Its not the same as your but its 128x.
I've included both 128x and 64x in the one zip. Use what you need. :)

Re: [WIP] [128x/64x] [Update! 8 April v0.6] Ars Magica 2

Posted: 08 Apr 2014, 14:12
by Sillyman34
Aaah thank you nova very nice.

You are the SexyTextureKing. (Sparky stole the queen)