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Re: Ars magica 2

Posted: 24 Oct 2014, 04:42
by MikeZilla
Another update, ready for downoad! I've finished up the two mage sets.. twice, because I originally drew the textures in 256 instead of 512, so that was fun :P You'll also find the older style light blue mage robes in the Models folder named mage_1_alt and mage_2_alt, in all the sizes, for those of you who feel okay wearing robes made from brown wool that appear blue :D

Also I've recoloured the green infinity orb, it's slightly more vibrant now, and I've created textures for the spellbook, and I'm pretty sure that's it for now :D

P.s. I know I'm ignoring the Guis right now, but they're boring and I'll do them when I'm annoyed at trying to animate unnecessarily animated runes and stuff...

Re: Ars magica 2

Posted: 28 Oct 2014, 04:58
by MikeZilla
Another brief update, Crystal Phylactery, Crystal Wrench, and Lesser Mana Potion. Along with a few others, I completely forgot what I've done! (Bad few days, I might be slower making these textures for you guys :( )

Re: Ars magica 2

Posted: 02 Nov 2014, 07:36
by DWild
Download links aren't working.

Re: Ars magica 2

Posted: 02 Nov 2014, 09:55
by MikeZilla
Download links are working fine, just tested.

Re: Ars magica 2

Posted: 02 Nov 2014, 12:13
by DWild
Now they are working for me as well. Must have been an error on Mediafire's side. It just kept retrying every 30 sec giving me the message: The download is not aviable right now. (or something like that(

Re: Ars magica 2

Posted: 08 Nov 2014, 14:43
by MikeZilla
Another tiny update, I've completed the texture for the Mana Creeper, which looks great in 512 but once scaled down to 64 is pretty ugly, not sure what I can do about that :/

Also, in the mobs folder are summon_skeleton and summon_skeleton_2 , which I started work on but I can't find a way to get the textures to appear in game; I've already created a Summon Skeleton spell, but it's only summoning default skeletons. If you know how to summon these please let me know :D

-- 08 Nov 2014, 14:43 --

So I just took a journey over to the minecraft forums to message Mythion to enquire about how a few of the textures work, to find out that he's stopped development on AM2 to move on to other things. The thing is, he's not willing to make the mod open source because he intends to use his systems in creating a standalone game, which means the continuation of AM2 is unlikely.

So the reason I'm posting now, do you want me to continue texturing AM2 as it is now, because I'm somewhat reluctant to carry on if the mod's just going to die. Let me know your thoughts on this!

Re: Ars magica 2

Posted: 15 Nov 2014, 22:02
by Nhawks17
I think you should keep working on them Mike :) You are doing a really good job and It'd be cool to get a completed patch out!

Re: Ars magica 2

Posted: 15 Nov 2014, 22:49
by MikeZilla
Well I decided to keep working on them! :D

Here's all of the Mana Potion textures you could ever need and more!!
Also, who else likes the idea of an alternate mana creeper texture that's just an ordinary creeper in a set of robes??

Re: Ars magica 2

Posted: 16 Nov 2014, 00:19
by Nhawks17
MikeZilla wrote:
Well I decided to keep working on them! :D

Here's all of the Mana Potion textures you could ever need and more!!
Also, who else likes the idea of an alternate mana creeper texture that's just an ordinary creeper in a set of robes??
Uh heck yeah, Isn't the vanilla texture a blue one? I think you should maybe do a mix of that and the robes, maybe?

Re: Ars magica 2

Posted: 16 Nov 2014, 03:30
by MikeZilla
Behold! Your new robed overlords!
Image
They'll wind up in the patch once I've finished up the texture :D