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Re: [WIP] [128x] [Paused] Ars Magica 2 [With Previews]

Posted: 05 Jan 2014, 21:51
by Sillyman34
Amazing! That has to be used, somewhere. If we get any bottles in this mod retxtured. It will be using that texture.

Re: [WIP] [128x] [Paused] Ars Magica

Posted: 05 Jan 2014, 22:23
by Laruae
Silly my good man, that is the Legendary Potion texture! Of course it shall be used!

Re: [WIP] [128x] [Paused] Ars Magica

Posted: 06 Jan 2014, 00:17
by Sillyman34
Yep! Sparkster has sent me a slightly improved version. I am going to add it.

Re: [WIP] [128x] [Paused] Ars Magica

Posted: 06 Jan 2014, 04:53
by Laruae
Sweet! I don't suppose you could get the PSD so we can have the empty bottle as well?

Re: [WIP] [128x] [Paused] Ars Magica

Posted: 06 Jan 2014, 18:17
by Sparkst3r
Psychedelia.. https://dl.dropboxusercontent.com/u/455 ... mpound.png Arcane compound thing

-- 06 Jan 2014, 19:12 --

Bottle; https://dl.dropboxusercontent.com/u/455 ... bottle.png

-- 06 Jan 2014, 19:17 --

Generally, Laruae, you can just substitute the ".png" for ".psd" in the link to get the psd.. I'm too lazy to hide my psds if if i were to bother hiding them xD But.. people use them, so i just leave them where I save them.

Re: [WIP] [128x] [Paused] Ars Magica

Posted: 06 Jan 2014, 21:35
by Sillyman34
Haha great job on the arcane compound thingymabob.

I would also like to now how i could change the sizes:

32x 64x 128x 256x 512x

Re: [WIP] [128x] [Paused] Ars Magica

Posted: 06 Jan 2014, 22:00
by Sparkst3r
Sillyman34 wrote:
Haha great job on the arcane compound thingymabob.

I would also like to now how i could change the sizes:

32x 64x 128x 256x 512x
On the top bar of photoshop, click image, then image size.
Make sure the chain icon thingy is clicked. Then type the size eg 256 into either the width/height, it's locked so it will do both. Then set the resampling to "Bilinear" and ONLY bilinear if you are scaling textures for patches. It has better edges at lower resolutions.
Ps: If you are upscaling, use nearest neighbour, but the quality won't get better, you may use this i dont too often anymore though as i usually just redraw the vector from scratch now.

Re: [WIP] [128x] [Paused] Ars Magica

Posted: 09 Jan 2014, 07:07
by Eunomiac
So I've been messing around with some AM2 textures (especially after the latest mod update changed so many of the default ones into white blobs...), and here's what I've come up with. I'm afraid I only have them in 64-bit, but I think that's a good thing because I don't really want them to be an "official" release since:

(A) they aren't very good (I'm pretty happy with some, but I am happy to admit many are terribly amateurish)
(B) they aren't always faithful to the Sphax style, and
(C) were cobbled together from my "random textures" folder, which should actually be called my "textures I stole from other people then forgot who they were" folder (again, I do this as a hobby for my own use, and hope releasing them in 64x won't be a problem; if it is, please feel free to delete this post!)

The patch (which doesn't include any of the textures already released in this thread, so you'll need both) can be downloaded at the button; previews of the included textures are in spoilers:
Show
Witchwood Sapling, Leaves, Logs, Planks;
Wakebloom, Aum, Tarma Root:


Image
(the Witchwood Planks are especially "non-Sphax", but I kinda like my Witchwood looking otherworldly and out-of-place)

Vinteum Torch, Moonstone, Sunstone, Blue Topaz;
Moonstone Block, Sunstone Block, Blue Topaz Block;
Vinteum Ore, Vinteum Dust, Arcane Ash, Blue Topaz Ore:

(Vinteum Ore is probably my favorite of all of these---it looks awesome in-game; I just gave the ThaumCraft 4 Infused Ore texture a glow and stuck it over the basic stone texture)

Image

Pure Vinteum, Chimerite, Chimerite Ore, Sunstone Ore:

Image
Image
Image
Image

Base, High & Pure Essence Cores:

Image

Infinity Orbs:

Image

Mage & Battlemage Armor Sets:

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Crystal Wrench, Magitech Staff;
Lesser, Standard, Greater Staves:


Image

Liquid Essence & Bucket:

Image
Image

Fatigue & Mana Bars:

Image

And finally, I include this last one only for completeness, because it is pretty bad. Still working on it, and will come up with something that's less likely to cause seizures and/or acid flashbacks:

Chimerite Block:

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Once again, apologies in advance if I've offended anyone by snatching textures that aren't my own; I have nothing but insane respect for the work you all do! Please let me know by PM if you would like me to remove any/all of these, and/or delete this post with my blessing if you're a moderator :)

Re: [WIP] [128x] [Paused] Ars Magica

Posted: 09 Jan 2014, 08:30
by KeddoXZ
Eunomiac wrote:
-snip-
I kinda like those but I kinda don't. As you said most of them aren't faithful to sphax but still those look nice somehow. Btw that chimerite has my breads borders it seems. :D

Re: [WIP] [128x] [Paused] Ars Magica

Posted: 09 Jan 2014, 09:24
by Eunomiac
KeddoXZ wrote:
Eunomiac wrote:
-snip-
I kinda like those but I kinda don't. As you said most of them aren't faithful to sphax but still those look nice somehow. Btw that chimerite has my breads borders it seems. :D
LoL I never noticed that --- I used xreliquary's Midas Touchstone as a base, I guess that artist used the bread texture as their shape :)

And yeah, "kinda like them but kinda don't" sums up my feelings about them too. I just can't stand vanilla textures showing up in the middle of my Sphaxified world (it's gotten so bad I sometimes tab out of Minecraft to open up Photoshop :P ), so I'd rather have sub-par placeholders that kinda-sorta fit than vanilla textures. Especially in worldgen. I hate unSphaxified (or un-pseudo-Sphaxified) worldgen :P

That being said, some of them look pretty great in-game, if I do say so myself---the ores especially, i.e. Vinteum, Sunstone and Chimerite (sure, Blue Topaz Ore is kinda bad, but I'll live with three out of four!)