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[128x] Mariculture

Posted: 03 Jan 2014, 08:50
by BonaireDreams
Mariculture v1.2.1e for MC1.6.4 only

Mariculture is a mod aimed at expanding the usage of ocean and water biomes, or making them easier to explore/exploit. Adding various types of fish to catch and breed. Machines to assist in your life, and turbines to power your machines. Magical power of pearls, new transport, things to see or even just some custom blocks. Mariculture has 7 different modules, all of which you can turn on and off in the configs except for Core.

Progress

Armor 0/5
Blocks 146/146
- Fish Tank 47/47
- Heat Glass 47/47
- Liquid 44/44
- Plastic 0/47
Books 0/13 (Screenshots)
Entity 0/1 (2 but hammerhead not yet used)
Gui 29/29 Thanks to Novamanga
- Nei 0/7
Items 181/181
- Fish 31/31
- Upgrades 36/36
- TC tools 120/120 (Thanks to Novamanga)

Downloads

Go to Changelog to see what is included and changes.

Preview of Completed Textures

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Blocks

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Top row - Ores; Bauxite, Copper, Rutile, Coral Rock
Back row - Blocks;Aluminum (Has vertical-only connecting texture), Copper, Titanium, Brick construction, Magnesium, Iron construction, Wood construction. Limestone; Worldgen, Chiseled, Smooth, Brick. Sampleing of lamps, Pearl colored Bricks.
Front Row - Sawmill, Autofisher, Fish Feeder, Incubator, Sponge, Industrial Smelter, Industrial Freezer, Sluice, Ore Dictionary Converter
Models - Sifter, Turbine, Air Pump

Items

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Tinkers Tools Sampling
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Fish
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Upgrades
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Lamps

I used the Project Red as they are identical, but I gave the Mariculture ones a Titanium frame instead of wood.
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Droplets And Jewelery Done (Credit to B0bst3r for the jewelry) (Only 64x include in the 128x pack)

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Changelog

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02/05/14
All GUI's completed by Novamanga

23/04/14
- Finished upgrades
- Flipped TCon excavator to match new orientation
- Added new limestone blocks, Vat, pressure vessel, creative battery, misosoup 2&3
- Fixed dictionary gui, added liquifier gui (not quite right yet)

22/02/14
- Fixed oyster model which broke with 1.2.0
- Updated air pump to nicer textures
- Completed all connected textures for Heat Glass & Fish tank
- added anvil, ingot caster,

22/02/14
- Completed All Items

20/02/14[/b]
1.2.0i alignment
- BLOCKS; added polished logs, planks
- ITEMS; added new batteries, bottles, normal bottles, dusts, ingots, turbines, coral
- GUI; dictionary
- removed all blocks no longer in v1.2.0

05/02/14
- All Upgrades
- 8 blocks & 18 items
- Redid all pearls & mirrors at 128x
- Adjusted Coral Rock to look more...umm coral like
- Added Models: Turbine, Sifter

01/02/14
- 39 Blocks
- 31 items

27/01/14
- All lamps
- 39 items (including bottles)

23/01/14
v0.2/Mariculture v1.1.4e(1.6.x)
-BonaireDreams Update
Added
-TC Tools/Parts Thanks to Novamanga
-All Fish
Recolored all TC tools to match Titanium Block
Recolored limestone, bauxite & copper to match existing textures
Corrected folder name for jewelry

6/01/14
v0.2/Mariculture v1.1.4e(1.6.x)
-Pre Texture Release - Sillyman
Added
-Limestone Double Slab
-Limestone Carved
-All colored Pearl Bricks
-Titanium Block
-Aluminium Block
-Copper Block
-Magnesium Block
-All Dusts
-All Droplets
-All Pearls(64x)
-Mirrors(64x)
-All Jewelry(64x)
Fixes/Changes
-Fixed white line in bottom corner of all limestone blocks
-Re-textured colors of all limestone blocks
-Small re-texture to design of all limestone blocks
-Re-textured base limestone of rutile ore

2/01/14
v0.1/Mariculture v1.1.4e(1.6.x)
-Pre Texture Release(Ores)

Credits

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Sillyman - Start of patch, ores, blocks, bricks, dusts, droplets
Novamanga - All TC tools, all GUI's
B0bst3r - All Jewelry, pearls
Natura - blue, orange, pink, magenta, red & kelp coral
Chase98 - I used the thaumicon as a base for the guides

Re: [WIP] [32x/64x/128x] Mariculture

Posted: 03 Jan 2014, 17:34
by Novamanga
Sillyman if you post a pic of the titanium ingot so I can get the colouring right and I'll texture all the tinkers items that Mariculture uses. Also a pearl so I can get the pearl effect right. This way all the tinkers stuff will match mine and not look out of place. Shouldn't take me more than a day as I have all the templates made for the items already.

Re: [WIP] [32x/64x/128x] Mariculture

Posted: 03 Jan 2014, 19:32
by Laruae
Novamanga wrote:
Sillyman if you post a pic of the titanium ingot so I can get the colouring right and I'll texture all the tinkers items that Mariculture uses. Also a pearl so I can get the pearl effect right. This way all the tinkers stuff will match mine and not look out of place. Shouldn't take me more than a day as I have all the templates made for the items already.
Nova - God among forum users, ruler of all Tinker's.

Re: [WIP] [32x/64x/128x] Mariculture

Posted: 03 Jan 2014, 23:31
by Sillyman34
Novamanga wrote:
Sillyman if you post a pic of the titanium ingot so I can get the colouring right and I'll texture all the tinkers items that Mariculture uses. Also a pearl so I can get the pearl effect right. This way all the tinkers stuff will match mine and not look out of place. Shouldn't take me more than a day as I have all the templates made for the items already.
Thank You! I was going to message about that! Sure I'll send the link as soon as I can. Should be today. At the moment im on my ipad so obviously i can't.

Re: [WIP] [32x/64x/128x] Mariculture

Posted: 04 Jan 2014, 00:10
by Novamanga
No problem Sillyman. I'll get it done asap.

@Laruae, when your half way through 4000 textures, God, is the last word I consider myself. Lol. You tend to start questioning your sanity. But any worship is appreciated. :P

Re: [WIP] [32x/64x/128x] Mariculture

Posted: 04 Jan 2014, 00:18
by Sillyman34
Thanks nova. Now on this mod i think there's an item thats used called polished titanium rod thats used in other things too, are you going to create that texture too, to match your tconstruct.

Re: [WIP] [32x/64x/128x] Mariculture

Posted: 04 Jan 2014, 19:03
by Novamanga
Sure I can do that. It will match the titanium rod in the parts folder but I could shine it up a bit if you want so there's a difference.

edit- Just had a look and the titanium rod in the items folder is the same size as the tough rod in the parts folder so I'll base it off that.

-- 04 Jan 2014, 19:03 --

Ok , I've done all the tinkers parts but I did them before I got your titanium ingot texture. I did my own based off the original mod colours. I've included the ingot I used. I don't think it will make much difference either way. Also I did the titanium liquids and a pearl using my metaball texture from tinkers for the pearl effect on the tools. Feel free to recolour it if you want.

In the zip are all 3 sizes you are making.
Good luck with the rest of the textures. :)

Re: [WIP] [32x/64x/128x] Mariculture

Posted: 04 Jan 2014, 19:07
by Freakyone
I am glad someone is doing the textures for the mod and am not complaining.

I am wondering why copper ore and ingots do not match ore/ingots that are used in many other mods. A unified default makes the texture pack cohesive. More like a community that cooperates instead of working many separate projects without communication.

Just my 2 cents.

Re: [WIP] [32x/64x/128x] Mariculture

Posted: 04 Jan 2014, 22:37
by Sillyman34
Freakyone wrote:
I am glad someone is doing the textures for the mod and am not complaining.

I am wondering why copper ore and ingots do not match ore/ingots that are used in many other mods. A unified default makes the texture pack cohesive. More like a community that cooperates instead of working many separate projects without communication.

Just my 2 cents.

In fact Freakyone, we are normally asked to make textures that have same names slightly different. Say if you were playing build craft and this mod together. When you mined build craft copper how would you know if its build craft or mariculture. So we try to make them slightly different so you can know whether its mariculture or build craft.

Re: [WIP] [32x/64x/128x] Mariculture

Posted: 04 Jan 2014, 22:49
by HanFox
Er, not really. We try to keep them the same. You don't NEED to know they're from different mods usually because they're registered in the oreDictionary so they're interchangeable between mods.

Ores, ingots, gears, dusts, etc. should generally be the same where possible.

Pretty sure I already told you this yesterday about the metal blocks?