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Re: Witchery

Posted: 27 Oct 2014, 20:53
by CypressX
Seeing as this patch is far from complete, and the original creator has seemingly abandoned it, I compiled a new patch in 64x, sourced from many past projects. You'll notice that the textures are far mor "sphaxian" than many of the textures in the orignal post, and it is much closer to complete. I've put a lot of work into this, and I thought it was best that I release it instead of just sitting on it selfishly.

Re: Witchery

Posted: 23 Jan 2015, 17:56
by novajoy67
Purified Milk?
Condensed Fear?

Re: Witchery

Posted: 08 Mar 2015, 06:42
by Caeldeth
Here's my up to date patch for Witchery 0.22. I think almost everything is done, but there's a couple textures I did as place holders that frankly suck, and I'll be redoing them eventually (death's hand item comes to mind). Mileage may vary on GUIs.

Also, many of the textures are not mine, I took the most recent 1.6.4 patch and made textures for what was missing. I may have also redone some of the textures that didn't look right to me, but I honestly can't remember.

Re: Witchery

Posted: 08 Mar 2015, 11:01
by rubencillo90
in one word. AWSOME!!

Re: Witchery

Posted: 02 Apr 2015, 03:52
by Sayshal
Caeldeth wrote:
Here's my up to date patch for Witchery 0.22. I think almost everything is done, but there's a couple textures I did as place holders that frankly suck, and I'll be redoing them eventually (death's hand item comes to mind). Mileage may vary on GUIs.

Also, many of the textures are not mine, I took the most recent 1.6.4 patch and made textures for what was missing. I may have also redone some of the textures that didn't look right to me, but I honestly can't remember.
Are you planning on making a X32 & x128 version? I'm compiling this for a modpack texturepack!

EDIT: For anyone interested I've downscaled it to 32x:

Re: Witchery

Posted: 06 Apr 2015, 20:11
by Viridia
These are just some textures I made - I have more, let me know if you want to see them.

Re: Witchery

Posted: 06 Apr 2015, 20:29
by svn87
I've totally forgot, that I have made a lot of textures too.
Is it possible that we collect those stuff in something like a github?
In this case the pack can handle by a team and the best textures packed together.
It would be sad, if some 'artists' made a good work and all time that was spend only results in duplicates.
Based on this, the work could be split.

Re: Witchery

Posted: 06 Apr 2015, 22:53
by Sayshal
svn87 wrote:
I've totally forgot, that I have made a lot of textures too.
Is it possible that we collect those stuff in something like a github?
In this case the pack can handle by a team and the best textures packed together.
It would be sad, if some 'artists' made a good work and all time that was spend only results in duplicates.
Based on this, the work could be split.
I totally agree, IDK how github will work, but I'd be willing to help set it up if you'd like to help?

Re: Witchery

Posted: 07 Apr 2015, 12:44
by svn87
I have created a GitHub repository for witchery.
So we can start to collect all the work and can organize the patch.

Re: Witchery

Posted: 07 Apr 2015, 18:59
by Viridia
I'm sooo sorry, but I've never used GitHub before and am a bit of a scrub with technology! So I was wondering how do I add to the list? I have some more textures readily available to add, so it would be great if you could let me know ASAP!

Thanks!