[WIP] Blood Magic

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Post 06 Dec 2013, 23:46

Blood Magic: Alchemical Wizardry at its Finest!

Have you ever picked up a magic mod for Minecraft, and thought that it was too tame? Was there not enough danger involved when creating your next high-tech gadget? Bored with all of those peaceful animals just staring at you without a care in the world? Well then, I am glad you came here!
Blood Magic is an arcane art that is practiced by mages who attempt to gather a vast amount of power through utilizing a forbidden material: blood. Even though it does grant a huge amount of power, every single action that is performed with this volatile magic can prove deadly. You have been warned.

Downloads

for MC_1.9/1.10 WIP
for MC_1.7? WIP By Daverball (thanks!)

Preview

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1.7 Version
Image
Thank you ShadowofCubes for the Screenshot!

Changelog

v0.3 - Began updating to 1.9/1,10
v0.2 - Added new Textures (resized by daverball)
v0.1 - Added almost done WIP and Old Re-sized by Daverball

Credits

CadenDonuts
Sphax
HanFox
NightCroweler
AbelFive
Laruae
Novamanga
Blooberry
Sparkst3r
Thank you to everyone who has helped! :love:
Please tell me if i forgot you
Last edited by NintendoFan37 on 12 Aug 2017, 17:13, edited 14 times in total.
:D
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Post 07 Dec 2013, 03:48

I can't wait to see it finished good luck :D
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Post 07 Dec 2013, 21:02

looks excellent so far.
You could have used textures from EE2 for the tools, you know the red matter ones?
Anyway great show chap!
Rockawill-Textures like a 4 year old on paint
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Post 07 Dec 2013, 21:07

Rockawill wrote:looks excellent so far.
You could have used textures from EE2 for the tools, you know the red matter ones?
Anyway great show chap!
EE2 doesn't have 512x :/
:D
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Post 07 Dec 2013, 21:28

to be honest, nobody really uses the 512x anyway :)
unless you have like 16GB ram.
512x takes up atleast 6GB.
If you are running resonant rise + Sphax with most mods patched thats about 87% of my 8GB.#
it's crazy how much ram minecraft takes up when it has a texture pack...
i can run league on full everything and it takes 1GB at max.
Use the 256x dude, but then again your textures are very nice :)

-- 07 Dec 2013, 21:28 --

BTW, can you help me out?
I want to know if there is a secret to get that awesome shading that Sphax has.
Do you use blending options or just draw it?
Rockawill-Textures like a 4 year old on paint
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Post 07 Dec 2013, 21:31

Rockawill wrote:to be honest, nobody really uses the 512x anyway :)
unless you have like 16GB ram.
512x takes up atleast 6GB.
If you are running resonant rise + Sphax with most mods patched thats about 87% of my 8GB.#
it's crazy how much ram minecraft takes up when it has a texture pack...
i can run league on full everything and it takes 1GB at max.
Use the 256x dude, but then again your textures are very nice :)

-- 07 Dec 2013, 21:28 --

BTW, can you help me out?
I want to know if there is a secret to get that awesome shading that Sphax has.
Do you use blending options or just draw it?
aaaannnd caden just sent me EE2 in 512x <3

and PM me about the second ;)
(and i am doing these for RR, howd'ya know?)
:D
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Post 08 Dec 2013, 08:55

I'm glad that someone is doing this. Blood Magic is such an awesome mod.

Keep up the good work. :)
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Post 12 Dec 2013, 22:46

Completely agreed, thanks for working on this! I just can't play MC without this texture pack anymore, and having dedicated folks like yourself really enhances all our playing experiences. Thanks again =)
Author of "Redius Reboots on Resonant Rise", an LP series in the popular modpack.
The playlist: https://www.youtube.com/playlist?list=S ... 8ZpbOOOQKT" target="_blank" rel="nofollow
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Post 13 Dec 2013, 16:00

You should also use the Red matter armor from EE2?
just a suggestion as they seem very similar and EE2 isn't used anymore.
Rockawill-Textures like a 4 year old on paint
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Post 13 Dec 2013, 21:04

Agreed. I would advise you to use as most textures as possible from EE2 because this patch is just one of the best ever. I love these textures so much!
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