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[128x/64x] ICBM

Posted: 12 Feb 2014, 22:52
by CadenDonuts
No requests or I'm sending my hitman SegaFan37! :ninja:

Re: [128x] ICBM v1.4.1

Posted: 13 Feb 2014, 00:21
by Aedaeum
Beautiful as usual Caden :)
Nice to see you back contributing your expertise again.

Re: [128x] ICBM v1.4.1

Posted: 13 Feb 2014, 00:39
by NintendoFan37
your patching a mod about giant bombs and deadly explosives, and the worst you can send is a hitman? meh

PSDs plz :ninja:

Re: [128x] ICBM v1.4.1

Posted: 13 Feb 2014, 01:24
by CadenDonuts
@Aedaeum Being a sweet prince as usual

@NintendoFan37 Someone has to do the dirty work (and mabey...)

Re: [128x] ICBM v1.4.1

Posted: 13 Feb 2014, 01:44
by NintendoFan37
CadenDonuts wrote:
@Aedaeum Being a sweet prince as usual

@NintendoFan37 Someone has to do the dirty work (and mabey...)
*hugs cadie*

Re: [128x] ICBM v1.4.1

Posted: 13 Feb 2014, 05:50
by Sillyman34
Great to see ya back Caden!

Re: [128x] ICBM v1.4.1

Posted: 13 Feb 2014, 06:11
by HanFox
He may be back to releasing textures, but he never stopped lurking :P

Re: [128x] ICBM v1.4.1

Posted: 29 Mar 2014, 00:01
by VictiniStar101
I apologize if this question is too off topic. What is the most stable build of ICBM 1.4.1?

Re: [128x] ICBM v1.4.1

Posted: 29 Mar 2014, 10:12
by Sillyman34
How can sega gets hitmaaaaan, i waaaant hitmaaaaaaan

Re: [128x] ICBM v1.4.1

Posted: 31 Mar 2014, 17:40
by FlamingFox
I have made a temporary patch of all that is here for ICBM 1.6.x in 64x, a by-product of a Resource Pack I am making for a community mod.

ICBM 1.6.x