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Re: DivineRpg update

Posted: 27 Apr 2014, 04:25
by Chakels
You are right mate, already done it :D

Re: DivineRpg update

Posted: 01 May 2014, 21:07
by Manyman
It's ready? *u*

Re: DivineRpg update

Posted: 01 May 2014, 21:15
by Chakels
Almost all blocks and items are done but I am having a lot of trouble with the mob textures since they have very obfuscated patterns so It will take a while...

Re: DivineRpg update

Posted: 10 May 2014, 02:42
by Xmyth13
Thanks so much for updating this patch i really like the sphax bdcraft textures and always will. I hope it turns out looking awesome and thank you again for doing it



Hope You Have A Good Year!!!! :D

Re: DivineRpg update

Posted: 29 May 2014, 19:41
by Xmyth13
So when do you think you can give us a pre-release? I love this mod and I hope you can put it up. I know it takes time but its been almost a month sense anyone has posted anything on this WIP patch.



Have A Happy Year!!!!

Re: DivineRpg update

Posted: 06 Jun 2014, 12:38
by Chakels
Hi there Xmyth13,
Soz for the late answer, Ive been working hard on another project and still couldnt figure out how to get the mob textures working properly,anyway here is the progress i have made so far:

[link removed as it breaches the License by redistributing the base texturepack] ~ HanFox

If u want to try it, ull have to uncompress the main folder since its a .rar, for upload purposes.
Notice that almost all block and gear textures are completed but ull be missing some of the items and most of the mobs.

**The folder has both Original Sphaxs and DivineRpg content overwritten and its HUGE since all are 128px... so i dont think its worth for playing, just for trying :D

-- 06 Jun 2014, 12:38 --

Ok my bad, thanks for the edit Hanfox :P , made another .rar without the base texturepack, just the patch for divinerpgmod now...

https://www.mediafire.com/?a3cj9qcpxcxo5o7

:) hope this works.

Re: DivineRpg update

Posted: 31 Oct 2014, 13:55
by Complex26
And the patch is dead...

Re: DivineRpg update

Posted: 01 Nov 2014, 15:45
by Xmyth13
Yeah. It is...

Re: [128x] DivineRPG [MC1.7]

Posted: 30 May 2016, 05:25
by LehLehich
I have a problem: this patch does'nt change any textures in the Mod. Although other patches like for Ars Magika 2 or Thaumcraft 4 work fine. Playing on 1.7.10

Re: [128x] DivineRPG [MC1.7]

Posted: 21 Jun 2016, 07:49
by DarkYudeX
Hi all !

I'm quite new in this forum though I've been reading it for a long time.
I recently opened a new minecraft server (1.7.10) with some mods and I always wanted to have a complete texture pack for it.

I decided it is time.

I'm taking the project where it is, and i'm going to finish it.

Note for all : The version for which I'm going to make this patch is Divine RPG 1.4.1, for MC 1.7.10, not any other for the moment (too much problems on this mod about case-sensitive object names that change all the time) ! :D

Once it's done, I'll finish mo'Creatures, 'cause i want my big BDCraft server :p

News will be posted in a few weeks.