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Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 09 Dec 2015, 21:46
by Novamanga
Update - Downloads updated with the new rods by SuppaDigger.

Thanks SuppaDigger. Keep em coming. :)

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 12 Dec 2015, 12:45
by KeddoXZ
I think it is my time to admit that I really am not motivated to make textures anymore I am intrested in making them but the thing about me bit by bit losing intrest in minecraft makes me wonder why I was trying to force myself. But if I ever change my mind I might come and help a bit but for now if somebody wants to take over this patch it is fine. I made few textures if I remember correctly but I really don't remember what did I do with them sadly. :/

Sorry if I was a nuisance because I just didn't tell anything and didn't want to admit my limits. I had a peek of the new textures and they are great! Keep up the good work people. :)

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 15 Dec 2015, 16:41
by shuttleshooter
doesn't matter keddo, it's good that you posted it.
see you sometime soon :D.

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 16 Jan 2016, 14:14
by Novamanga
Update - Added bauble box and gui, crafting halo, dirt rod and missing lenses. Also added all glimmering flowers and fixed incorrect name on one of the grasses.

As usual just redownload the patch in the OP.

Enjoy :)

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 16 Jan 2016, 16:17
by Rasmon
Thank you for the great update!!

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 18 Jan 2016, 14:49
by SuppaDigger
Really good idea for botania's glimmering flowers. :star: thx

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 19 Jan 2016, 12:21
by b0bst3r
Looks like some models have changed in the most recent version, the manasteel armor on my player shows vanilla and looking in the mod there's some "New" textures.

elementiumNew.png
manasteelNew.png
manaweaveNew.png

I was going to copy them over but it doesn't look anything like the old one.

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 03 Feb 2016, 07:47
by Risukage
b0bst3r wrote:Looks like some models have changed in the most recent version, the manasteel armor on my player shows vanilla and looking in the mod there's some "New" textures.

elementiumNew.png
manasteelNew.png
manaweaveNew.png

I was going to copy them over but it doesn't look anything like the old one.

You're not alone. We're running a heavily modded version with several magic mods, so we thought that somehow there was a mod/ID conflict. I had a look at the "new" file, and it seems to be all three of the previous armor files of the same type stacked into the same one. I might pull that file out of mine for kicks and see what it does, and if it still goes bang, I'll faff about with making a sphax version of the "new" skin. I am rubbish at making nice skins (my player skin is only passable...), but as long as I can see what the other person did I can usually make a fair copy. :)

Edit 02 February:
Good news and bad news. The good news is I sorta have an idea of what I'm doing. The bad news is I really don't. All three armor files are in fact "stacked" in the manasteelNew image, but the order and placement of them is going to take me a bit to figure out. I have screencaps from my first two attempts that came out hilariously badly, but through trial and error I'll get it hammered out. I THINK I have the right amount of spacing above and below the images (had to do some math to rescale for Sphax dimensions), so here's hoping that I just need to get the right order to make this work. Once I get it right I'll find a place to upload it for everyone else. I'll get back to it when it's not six hours before I need to get up for work and when I have more beer. :P

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 04 Feb 2016, 15:35
by Maxiride
KeddoXZ wrote:List of new textures:
Livingwood Bow
Livingwood Slingshot
Rod of the Hells
Rod of the Depths
Blackhole Talisman
Tectonic Gridle
Soulscribe
Vineball

There is mostly only .PSD files in the download folder.
This .psd archive it's an enormous resource to see how vectors have been used, lights and shadows cast. There should be more repos like this around, they literally allow to make giant leaps forward in learning. Are there other resources like this one around? Except the sticky thread in the forum of course.

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 16 Feb 2016, 14:37
by KeddoXZ
Maxiride wrote:
KeddoXZ wrote:Something about new textures blah blah blah...
This .psd archive it's an enormous resource to see how vectors have been used, lights and shadows cast. There should be more repos like this around, they literally allow to make giant leaps forward in learning. Are there other resources like this one around? Except the sticky thread in the forum of course.
There is all what I have made it is missing textures for one mod tough.
https://www.dropbox.com/sh/j2zv18oehr5f ... ScENa?dl=0

And here is what that folder was missing. But this is missing some files that I have most likely accidentally deleted so no way of getting those.
https://www.dropbox.com/sh/xdd9k1s311ph ... iLHJa?dl=0

Something fun I did.
https://www.dropbox.com/sh/d22hh5u2g184 ... qhFXa?dl=0

Here is most of thaumcraft stuff.
https://github.com/crumbl3d/Sphax-Thaum ... aster/PSDs

And there is where my knowledge ends in these psd repos. I used to have a shared folder which had alot of stuff but dunno if I remember what happened to it. Hope this helped you somehow. :)