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Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 15 Jan 2017, 17:53
by BartyB
The mana pools are hot pink.. is that how it is suppose to be? I don't even see a manapool png file anywhere?

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 15 Jan 2017, 18:23
by Novamanga
If you have made a creative one then, yes, it will be pink. This is the colour from the vanilla textures. If you want to change it the texture files are in the model folder.

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 15 Jan 2017, 18:37
by BartyB
Novamanga wrote:If you have made a creative one then, yes, it will be pink. This is the colour from the vanilla textures. If you want to change it the texture files are in the model folder.
It is a normal one that I crafted and it is still the hot pink. Even when I search for it in JEI. all the mana pools are hot pink. I checked the minecart with the mamapool and it is pink there too.

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 15 Jan 2017, 19:19
by Novamanga
Could you let me know which version of Botania you are using and which texture pack. I'll look into it tomorrow as I am now at work.

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 16 Jan 2017, 03:01
by BartyB
Novamanga wrote:Could you let me know which version of Botania you are using and which texture pack. I'll look into it tomorrow as I am now at work.
I am running the newest version of direwolf20 mod pack and I am using the texture pack that you posted for 1.10

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 16 Jan 2017, 06:18
by Novamanga
Fixed the problem. Redownload to fix.

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 16 Jan 2017, 16:55
by BartyB
Novamanga wrote:Fixed the problem. Redownload to fix.
Thank you very much. What was wrong with it?I have always wanted to learn how to create texture patches even though I have no artistic abilities. Is there like a good guide somewhere, on how the mechinics work, like naming the file and what not? when I google it all I get is how to install texture packs lol. The biggest thing I am curious about is when you are designing something how do you know how the texture is going to look in game since the png file is flat.. like how do you know which side will be which..

Re: [512x/128x/64x/32x] Botania [MC1.7]

Posted: 28 Apr 2017, 20:03
by shuttleshooter
is it me, or was the bifrost block already textured by you, can't seem to find it anymore. could you look into it?

-- edit --

also the corporea blocks are missing, just wanted to add.

Re: [512x/128x/64x/32x] Botania [MC1.7/1.10/1.11]

Posted: 18 Jun 2017, 16:02
by Novamanga
Update - Added downloads for MC 1.11.2 Version

Re: [512x/128x/64x/32x] Botania [MC1.7/1.10/1.11]

Posted: 13 Nov 2017, 16:27
by ljbarrett5
any chance we could get a 1.12.2 version for this